My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Knight Electro Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider P.E.K.K.A
Zap
Ice Spirit Hog Rider P.E.K.K.A Electro Wizard Knight Poison The Log
Knight
Ice Spirit Hog Rider Zap Poison The Log Electro Wizard
Hog Rider
Ice Spirit Zap Knight The Log Poison Electro Wizard
Poison
P.E.K.K.A Zap Knight Hog Rider The Log
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard The Log
The Log
Hog Rider Zap Knight Poison P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 4 15

Ice Spirit
Zap Knight Poison P.E.K.K.A The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Knight Poison P.E.K.K.A The Log
Knight
Electro Wizard Ice Spirit Zap Poison The Log
Hog Rider
Poison
Ice Spirit Zap Knight The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Zap Electro Wizard
The Log
P.E.K.K.A Ice Spirit Zap Knight Poison Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
Poison P.E.K.K.A The Log
The Log Zap Electro Wizard
Electro Wizard Ice Spirit Zap Poison
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Ice Spirit Electro Wizard
Poison Electro Wizard Zap Knight The Log
Zap Poison Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight The Log Electro Wizard
Ice Spirit Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Ice Spirit Zap P.E.K.K.A The Log Electro Wizard
Knight Poison P.E.K.K.A Electro Wizard
Ice Spirit Zap Knight The Log Electro Wizard
Zap Poison The Log Ice Spirit Knight Electro Wizard
P.E.K.K.A Electro Wizard
Knight Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Knight The Log
P.E.K.K.A Ice Spirit Zap Knight The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight
Poison Ice Spirit Zap Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Ice Spirit Knight Poison The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Poison The Log Electro Wizard
P.E.K.K.A Knight
Electro Wizard Ice Spirit Zap Knight Poison P.E.K.K.A The Log
Poison Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison Zap The Log Electro Wizard
Poison The Log
Knight Poison The Log
Poison Zap The Log
Poison Ice Spirit Zap
Poison The Log
Poison The Log Ice Spirit Zap
Poison The Log Zap
Poison Electro Wizard
Poison Zap Knight The Log Electro Wizard
Poison Zap
Poison Knight The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Zap Poison The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Ice Spirit
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap The Log
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Ice Spirit
Poison Zap Electro Wizard
The Log
Poison Knight Electro Wizard
The Log Zap Poison
Zap Poison
P.E.K.K.A
Zap Ice Spirit Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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