My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Fire Spirit Minions Witch
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Witch Electro Wizard
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Witch Electro Wizard
Fireball
Minions Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Minions Fireball Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Arrows
Fireball Giant
Minions
Giant
Fireball
Arrows Giant The Log Electro Wizard
Giant
Arrows Minions Fire Spirit Fireball Witch The Log Electro Wizard
Witch
Giant
The Log
Fireball Giant
Electro Wizard
Fireball Giant

Defense Synergies 1 9

Fire Spirit
The Log Electro Wizard
Arrows
Fireball
Minions
The Log Electro Wizard
Fireball
The Log Arrows Electro Wizard
Giant
Witch
The Log Electro Wizard
The Log
Fireball Fire Spirit Minions Witch Electro Wizard
Electro Wizard
Fire Spirit Minions Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Minions Witch The Log Electro Wizard
Witch Fire Spirit Minions Electro Wizard
Witch Minions Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit Arrows Fireball Witch
Arrows Fireball The Log Electro Wizard
Witch Minions
Fire Spirit Electro Wizard
Minions Witch Electro Wizard Arrows Fireball The Log
Arrows Minions Fireball Witch Electro Wizard
Fire Spirit Minions Fireball Witch The Log Electro Wizard
Fire Spirit Fireball Arrows Minions Witch The Log Electro Wizard
Electro Wizard
Fireball The Log Electro Wizard
Arrows Minions Fireball Witch Electro Wizard
Fire Spirit Arrows Fireball Minions Witch The Log Electro Wizard
Arrows Witch The Log Fire Spirit Minions Fireball Electro Wizard
Electro Wizard
Fire Spirit Arrows Minions Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows The Log
Minions Witch The Log Electro Wizard
Fireball The Log Electro Wizard
Witch
Fire Spirit Arrows Fireball Minions Witch Electro Wizard
Minions Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch The Log
Witch
Minions Witch
Arrows Fireball The Log Electro Wizard
Fireball Witch
Fireball Witch
Witch Electro Wizard Minions Fireball The Log
Arrows Minions Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Fire Spirit Arrows The Log
Arrows Fireball Fire Spirit Minions Witch
Fire Spirit Arrows Witch The Log
Arrows Fireball The Log Fire Spirit
Arrows Fireball The Log
Fire Spirit Minions Fireball Electro Wizard
Arrows Fireball The Log Electro Wizard
Fireball Fire Spirit Arrows
Fire Spirit Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball Witch The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Fire Spirit Arrows Fireball The Log Electro Wizard
Fire Spirit Arrows Fireball Witch The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fire Spirit Fireball Witch
Witch
Arrows Fireball The Log Witch Electro Wizard
Fireball Arrows Witch The Log
Fireball Arrows The Log
Fire Spirit Arrows Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Arrows Witch Electro Wizard
Arrows The Log Fireball
Fireball Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Minions Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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