My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Furnace Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Flying Machine Furnace Inferno Dragon
Zap
Bomber Flying Machine Furnace Inferno Dragon
Barbarian Barrel
Bomber Furnace Electro Wizard
The Log
Bomber Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Flying Machine Furnace
Royal Delivery
Bomber Flying Machine Electro Wizard Inferno Dragon
Fireball
Bomber Flying Machine Furnace Electro Wizard Inferno Dragon
Poison
Bomber Flying Machine Furnace Electro Wizard
Lightning
Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fireball Flying Machine Furnace Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Fireball Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Fireball
Golem The Log Electro Wizard
Flying Machine
Furnace Golem
Furnace
Flying Machine Golem
Golem
Bomber Fireball Flying Machine Furnace The Log Electro Wizard
The Log
Fireball Golem
Electro Wizard
Fireball Golem
Inferno Dragon

Defense Synergies 1 10

Bomber
The Log Electro Wizard
Fireball
The Log Electro Wizard
Flying Machine
Furnace The Log Electro Wizard
Furnace
Flying Machine Electro Wizard
Golem
The Log
Fireball Bomber Flying Machine Electro Wizard Inferno Dragon
Electro Wizard
Bomber Fireball Flying Machine Furnace The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine The Log Electro Wizard
Inferno Dragon Bomber Flying Machine Furnace The Log Electro Wizard
Furnace Bomber Electro Wizard Inferno Dragon
Inferno Dragon Bomber Furnace Electro Wizard
Bomber Fireball The Log
Fireball The Log Bomber Flying Machine Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Fireball Flying Machine
Fireball Flying Machine The Log Electro Wizard
Inferno Dragon Furnace
Bomber Electro Wizard
Electro Wizard Bomber Fireball Flying Machine Furnace The Log
Inferno Dragon Fireball Flying Machine Furnace Electro Wizard
Furnace Bomber Fireball Flying Machine The Log Electro Wizard
Bomber Fireball Furnace The Log Electro Wizard
Inferno Dragon Furnace Electro Wizard
Fireball Furnace The Log Electro Wizard Inferno Dragon
Bomber Fireball Furnace Electro Wizard
Fireball Bomber Flying Machine Furnace The Log Electro Wizard
Furnace The Log Bomber Fireball Flying Machine Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Fireball Flying Machine Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Electro Wizard
Fireball Electro Wizard Bomber Flying Machine The Log Inferno Dragon
Furnace The Log Electro Wizard
Fireball The Log Electro Wizard
Inferno Dragon
Fireball Furnace Flying Machine Electro Wizard
Fireball Flying Machine Furnace Electro Wizard
Inferno Dragon
Electro Wizard Fireball Flying Machine The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Fireball The Log Electro Wizard
Fireball
Bomber Fireball Flying Machine Furnace
Electro Wizard Bomber Fireball Flying Machine Furnace The Log Inferno Dragon
Bomber Fireball Flying Machine The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Bomber Fireball Furnace The Log
Fireball Flying Machine Furnace
Bomber Flying Machine Furnace The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball Electro Wizard
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine Furnace The Log
Bomber Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace The Log
Fireball
Bomber
Bomber Fireball Flying Machine The Log Electro Wizard
Bomber Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Bomber Fireball Furnace
Inferno Dragon
Fireball The Log Flying Machine Electro Wizard
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine Furnace Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Bomber Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Flying Machine
Fireball Flying Machine Electro Wizard
The Log Fireball
Fireball Flying Machine Electro Wizard
The Log Bomber Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine The Log Electro Wizard

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