My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Bats Guards
Arrows
Zap Hog Rider P.E.K.K.A Lightning
Hog Rider
Bats Zap Arrows Lightning Guards Electro Wizard
Guards
Zap Hog Rider
Lightning
Hog Rider Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 10

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Arrows Guards P.E.K.K.A
Arrows
Zap Lightning P.E.K.K.A
Hog Rider
Guards
Zap Electro Wizard
Lightning
Arrows
P.E.K.K.A
Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Bats Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A Bats Guards Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Bats Zap Guards Electro Wizard
Bats Lightning Electro Wizard Zap Arrows
Lightning Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Electro Wizard
Bats Guards Electro Wizard Zap Arrows
Arrows Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Guards Lightning Electro Wizard
Bats Zap Arrows Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Zap Guards Electro Wizard
Zap Arrows Bats Guards Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Lightning
Guards P.E.K.K.A Bats Zap Lightning Electro Wizard
Guards Lightning P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Guards
Arrows Bats Zap Electro Wizard
Guards P.E.K.K.A Bats Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
Lightning P.E.K.K.A Zap Arrows Guards Electro Wizard
Lightning P.E.K.K.A Guards
Guards Electro Wizard Bats Zap Lightning P.E.K.K.A
Bats Arrows Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Guards
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Bats Guards Electro Wizard
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Bats Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Bats Guards
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Zap Lightning Electro Wizard Bats Guards
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Bats Guards Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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