My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Bowler Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Bowler Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Goblin Barrel Hog Rider Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Bowler
Arrows
Zap Hog Rider Goblin Barrel Bowler
Goblin Gang
Hog Rider Goblin Barrel Bowler
Hog Rider
Zap Arrows Goblin Gang Goblin Barrel Bowler Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Hog Rider Bowler
Bowler
Zap Arrows Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 3 8

Zap
Electro Wizard Arrows Goblin Gang Inferno Tower Bowler
Arrows
Zap Inferno Tower Bowler
Goblin Gang
Inferno Tower Zap Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Arrows
Goblin Barrel
Bowler
Zap Arrows Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bowler Electro Wizard
Inferno Tower Goblin Gang Bowler Electro Wizard
Arrows Bowler
Arrows Goblin Gang Bowler Zap Electro Wizard
Inferno Tower Electro Wizard Zap Arrows Goblin Gang
Bowler Zap Arrows Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Bowler
Arrows Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Bowler Zap Goblin Gang Electro Wizard
Bowler Zap Arrows Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Bowler Electro Wizard
Arrows Goblin Gang Inferno Tower Bowler Electro Wizard
Arrows Zap Goblin Gang Bowler Electro Wizard
Zap Arrows Bowler Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bowler Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Bowler
Goblin Gang Zap Inferno Tower Bowler Electro Wizard
Goblin Gang Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Bowler
Arrows Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bowler Electro Wizard
Inferno Tower
Zap Electro Wizard Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower Bowler
Zap Arrows Bowler Electro Wizard
Bowler Goblin Gang Inferno Tower
Bowler
Goblin Gang Inferno Tower Electro Wizard Zap Bowler
Arrows Bowler Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler Electro Wizard
Arrows
Arrows
Zap Arrows Bowler
Arrows Zap
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Goblin Gang Bowler Electro Wizard
Zap Arrows Bowler Electro Wizard
Zap Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Zap Arrows Bowler Electro Wizard
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler Electro Wizard
Zap Arrows Bowler
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Bowler
Zap Arrows
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Goblin Gang
Zap Arrows Electro Wizard
Arrows
Goblin Gang Bowler Electro Wizard
Arrows Zap Bowler
Zap Arrows
Zap Goblin Gang Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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