My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin Prince
Barbarian Barrel
Dart Goblin Ice Wizard Electro Wizard
The Log
Dart Goblin Prince
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Prince Ice Wizard Electro Wizard
Fireball
Minions Dart Goblin Ice Wizard Electro Wizard
Poison
Minions Dart Goblin Ice Wizard Electro Wizard
Lightning
Prince Ice Wizard Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Dart Goblin Ice Wizard Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Minions Dart Goblin The Log Ice Wizard Mega Knight
Minions
Mega Knight Zap Prince
Dart Goblin
Zap Prince The Log Mega Knight
Prince
Zap Mega Knight Minions Dart Goblin The Log Ice Wizard Electro Wizard
The Log
Zap Dart Goblin Prince Mega Knight
Ice Wizard
Zap Prince
Electro Wizard
Zap Prince Mega Knight
Mega Knight
Minions Prince Zap Dart Goblin The Log Electro Wizard

Defense Synergies 3 23

Zap
Electro Wizard Mega Knight Minions Dart Goblin Prince The Log Ice Wizard
Minions
Zap Dart Goblin Prince The Log Ice Wizard Electro Wizard Mega Knight
Dart Goblin
Zap Minions Prince The Log Ice Wizard Electro Wizard Mega Knight
Prince
The Log Zap Minions Dart Goblin Ice Wizard Electro Wizard
The Log
Prince Zap Minions Dart Goblin Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Minions Dart Goblin Prince The Log Mega Knight
Electro Wizard
Zap Minions Dart Goblin Prince The Log Mega Knight
Mega Knight
Zap Minions Dart Goblin The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin The Log Electro Wizard
Zap Minions Dart Goblin Prince The Log Ice Wizard Electro Wizard Mega Knight
Prince Mega Knight Minions Dart Goblin Ice Wizard Electro Wizard
Prince Minions Dart Goblin Ice Wizard Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Zap Minions Dart Goblin Ice Wizard Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Zap Ice Wizard
Zap Dart Goblin The Log Electro Wizard Mega Knight
Minions Prince Ice Wizard
Dart Goblin Prince Ice Wizard Electro Wizard Mega Knight
Minions Dart Goblin Ice Wizard Electro Wizard Zap The Log Mega Knight
Minions Zap Dart Goblin Ice Wizard Electro Wizard
Prince Mega Knight Zap Minions The Log Ice Wizard Electro Wizard
Mega Knight Zap Minions Dart Goblin Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Mega Knight Minions Prince Electro Wizard
Mega Knight Zap Minions Dart Goblin Prince The Log Ice Wizard Electro Wizard
Zap The Log Minions Dart Goblin Ice Wizard Electro Wizard Mega Knight
Dart Goblin Prince Electro Wizard
Mega Knight Minions Dart Goblin Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Prince The Log Mega Knight
Mega Knight Zap Minions Prince The Log Electro Wizard
Prince Mega Knight Zap The Log Electro Wizard
Prince Mega Knight
Zap Minions Dart Goblin Ice Wizard Electro Wizard
Prince Minions Dart Goblin Ice Wizard Electro Wizard
Mega Knight Prince
Zap Electro Wizard Mega Knight Minions Prince The Log
Dart Goblin
Mega Knight Minions Dart Goblin Prince
Mega Knight Zap Prince The Log Electro Wizard
Prince Mega Knight
Dart Goblin Mega Knight
Electro Wizard Zap Minions Dart Goblin Prince The Log
Minions Mega Knight Zap Dart Goblin The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Ice Wizard Electro Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
Zap The Log Mega Knight
Zap Minions Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Zap Dart Goblin Ice Wizard
The Log Zap Dart Goblin
Minions Prince Electro Wizard
Zap Dart Goblin Prince The Log Electro Wizard
Zap Dart Goblin
Dart Goblin The Log
Minions Dart Goblin
Zap Dart Goblin Prince The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Minions
Zap Dart Goblin Prince The Log Electro Wizard Mega Knight
Zap Dart Goblin The Log Mega Knight
Minions Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Ice Wizard Mega Knight
The Log Zap Dart Goblin Ice Wizard Electro Wizard
Zap Prince The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Ice Wizard Electro Wizard
Zap Electro Wizard Minions Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Minions Dart Goblin Prince
Zap Dart Goblin Ice Wizard Electro Wizard
The Log
Dart Goblin Prince Electro Wizard Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Prince Mega Knight
Zap Minions Dart Goblin The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Prince The Log Electro Wizard Mega Knight

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