My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider Ice Wizard Electro Wizard
Fireball
Mega Minion Hog Rider Ice Wizard Electro Wizard
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Ice Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Electro Wizard Mini P.E.K.K.A The Log Ice Wizard
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Mega Minion The Log Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider The Log Ice Wizard Electro Wizard
Hog Rider
Zap Fireball The Log Mini P.E.K.K.A Electro Wizard
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 7 11

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard The Log Ice Wizard
Mega Minion
Zap The Log Ice Wizard Electro Wizard
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball Ice Wizard
Hog Rider
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Ice Wizard Electro Wizard
Ice Wizard
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Zap Mega Minion The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Zap Fireball Ice Wizard
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Mega Minion Fireball The Log
Mega Minion Zap Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Zap Fireball The Log Ice Wizard Electro Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion The Log Ice Wizard Electro Wizard
Zap The Log Mega Minion Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A
Fireball Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Mega Minion
Fireball The Log Zap Ice Wizard Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Ice Wizard Electro Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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