My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Goblin Cage Skeleton Army Electro Wizard
The Log
Goblin Cage Hog Rider Skeleton Army
Earthquake
Goblin Cage Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Goblin Cage Hog Rider Skeleton Army Electro Dragon Electro Wizard
Fireball
Goblin Cage Hog Rider Skeleton Army Electro Dragon Electro Wizard
Poison
Goblin Cage Skeleton Army Electro Dragon Electro Wizard
Lightning
Knight Goblin Cage Electro Dragon Electro Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Skeleton Army Goblin Cage Hog Rider Electro Wizard Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Knight Skeleton Army Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Goblin Cage Electro Dragon Electro Wizard
Knight
Hog Rider Giant Snowball Electro Dragon Electro Wizard
Goblin Cage
Giant Snowball Hog Rider
Hog Rider
Giant Snowball Knight Goblin Cage Rocket Electro Wizard
Rocket
Hog Rider
Skeleton Army
Electro Dragon
Giant Snowball Knight
Electro Wizard
Giant Snowball Knight Hog Rider

Defense Synergies 2 12

Giant Snowball
Knight Goblin Cage Electro Dragon Electro Wizard
Knight
Electro Dragon Electro Wizard Giant Snowball Goblin Cage Skeleton Army
Goblin Cage
Giant Snowball Knight Skeleton Army Electro Dragon Electro Wizard
Hog Rider
Rocket
Skeleton Army
Knight Goblin Cage Electro Dragon Electro Wizard
Electro Dragon
Knight Giant Snowball Goblin Cage Skeleton Army Electro Wizard
Electro Wizard
Knight Giant Snowball Goblin Cage Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Cage Electro Dragon Electro Wizard
Skeleton Army Knight Goblin Cage Electro Dragon Electro Wizard
Goblin Cage Rocket Skeleton Army Giant Snowball Knight Electro Dragon Electro Wizard
Goblin Cage Skeleton Army Knight Electro Dragon Electro Wizard
Goblin Cage Rocket Skeleton Army
Skeleton Army Giant Snowball Electro Dragon Electro Wizard
Giant Snowball Rocket Electro Wizard Goblin Cage Electro Dragon
Rocket Goblin Cage Electro Dragon Electro Wizard
Goblin Cage Skeleton Army
Knight Skeleton Army Giant Snowball Electro Wizard
Skeleton Army Electro Wizard Giant Snowball Knight Electro Dragon
Giant Snowball Electro Dragon Electro Wizard
Goblin Cage Skeleton Army Giant Snowball Knight Rocket Electro Dragon Electro Wizard
Rocket Skeleton Army Giant Snowball Goblin Cage Electro Dragon Electro Wizard
Skeleton Army Knight Goblin Cage Electro Wizard
Rocket Skeleton Army Giant Snowball Goblin Cage Electro Wizard
Knight Goblin Cage Skeleton Army Electro Dragon Electro Wizard
Goblin Cage Giant Snowball Knight Skeleton Army Electro Dragon Electro Wizard
Giant Snowball Goblin Cage Knight Electro Dragon Electro Wizard
Goblin Cage Electro Wizard
Skeleton Army Giant Snowball Knight Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Giant Snowball Goblin Cage Electro Wizard
Electro Wizard Giant Snowball Knight Rocket Electro Dragon
Skeleton Army Knight Goblin Cage Rocket Electro Dragon Electro Wizard
Rocket Skeleton Army Knight Goblin Cage Electro Wizard
Knight Goblin Cage Skeleton Army
Rocket Giant Snowball Electro Dragon Electro Wizard
Rocket Skeleton Army Knight Goblin Cage Electro Wizard
Knight Goblin Cage Skeleton Army
Goblin Cage Rocket Electro Dragon Electro Wizard Giant Snowball Knight Skeleton Army
Goblin Cage Skeleton Army
Knight Goblin Cage Electro Dragon
Rocket Skeleton Army Giant Snowball Goblin Cage Electro Wizard
Rocket Skeleton Army Knight Goblin Cage
Goblin Cage Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Knight Goblin Cage Rocket
Giant Snowball Goblin Cage Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Electro Dragon
Giant Snowball Electro Dragon Electro Wizard
Rocket Electro Dragon
Knight Rocket
Rocket Giant Snowball
Giant Snowball Rocket Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Rocket Giant Snowball Electro Dragon Electro Wizard
Rocket Knight Electro Dragon Electro Wizard
Giant Snowball Rocket Electro Dragon
Rocket Giant Snowball Knight
Rocket Electro Dragon
Giant Snowball
Rocket Giant Snowball Electro Dragon
Rocket Electro Dragon
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Electro Dragon Electro Wizard
Rocket Giant Snowball Electro Dragon
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Electro Wizard
Giant Snowball Electro Dragon
Rocket
Giant Snowball Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Rocket Electro Dragon
Rocket Giant Snowball Electro Dragon Electro Wizard
Rocket Giant Snowball
Electro Wizard Rocket Skeleton Army Electro Dragon
Rocket Giant Snowball Electro Dragon Electro Wizard
Knight Rocket Electro Dragon Electro Wizard
Giant Snowball Electro Dragon
Rocket Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Dragon Electro Wizard
Electro Dragon Giant Snowball Rocket Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: