My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard Magic Archer
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Hog Rider Guards P.E.K.K.A Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Bats Guards Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Valkyrie Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Valkyrie Guards Magic Archer
Valkyrie
Bats Hog Rider Zap P.E.K.K.A Electro Wizard Magic Archer
Hog Rider
Bats Zap Valkyrie Guards Electro Wizard Magic Archer
Guards
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Zap Valkyrie Hog Rider Electro Wizard

Defense Synergies 1 15

Bats
Zap Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Valkyrie Guards P.E.K.K.A Magic Archer
Valkyrie
Bats Zap P.E.K.K.A Electro Wizard Magic Archer
Hog Rider
Guards
Zap Electro Wizard Magic Archer
P.E.K.K.A
Bats Zap Valkyrie Electro Wizard
Electro Wizard
Zap Bats Valkyrie Guards P.E.K.K.A Magic Archer
Magic Archer
Zap Valkyrie Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Valkyrie Guards Electro Wizard
Valkyrie P.E.K.K.A
Bats Zap Valkyrie Guards Electro Wizard Magic Archer
Bats Electro Wizard Zap Magic Archer
Zap Valkyrie P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Guards Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard Zap Magic Archer
Bats Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Valkyrie Guards Electro Wizard
Valkyrie Bats Zap Guards P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Valkyrie P.E.K.K.A Electro Wizard
Bats Zap Valkyrie Guards Electro Wizard Magic Archer
Zap Valkyrie Bats Guards Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Bats Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Magic Archer
Guards P.E.K.K.A Bats Zap Valkyrie Electro Wizard
Valkyrie Guards P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Valkyrie Guards
Bats Zap Electro Wizard Magic Archer
Guards P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Bats Valkyrie Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards Electro Wizard
P.E.K.K.A Valkyrie Guards
Valkyrie Magic Archer
Guards Electro Wizard Bats Zap Valkyrie P.E.K.K.A Magic Archer
Bats Valkyrie Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards
Zap Electro Wizard Magic Archer
Magic Archer
Valkyrie Guards
Zap Valkyrie Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Guards Electro Wizard
Zap Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Electro Wizard Magic Archer
Zap Valkyrie Magic Archer
Magic Archer
Zap
Zap Valkyrie Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats Guards
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Bats Guards Magic Archer
Zap Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Guards Electro Wizard Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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