My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Night Witch
Giant Snowball
Musketeer Hog Rider Goblin Hut Skeleton Army Night Witch
Zap
Royal Giant Goblin Hut Skeleton Army Night Witch
Barbarian Barrel
Musketeer Goblin Hut Skeleton Army Electro Wizard Night Witch
The Log
Royal Giant Musketeer Hog Rider Goblin Hut Skeleton Army
Earthquake
Hog Rider Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army Night Witch
Royal Delivery
Musketeer Hog Rider Goblin Hut Skeleton Army P.E.K.K.A Electro Wizard Night Witch
Fireball
Musketeer Hog Rider Goblin Hut Skeleton Army Electro Wizard Night Witch
Poison
Musketeer Goblin Hut Skeleton Army Electro Wizard Night Witch
Lightning
Musketeer Goblin Hut Electro Wizard Night Witch
Rocket
Musketeer Hog Rider Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Hog Rider Electro Wizard Night Witch Goblin Hut Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Hog Rider Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Hog Rider Goblin Hut Electro Wizard Night Witch
Musketeer
Hog Rider Royal Giant Goblin Hut P.E.K.K.A
Hog Rider
Musketeer Royal Giant Goblin Hut Electro Wizard
Goblin Hut
Royal Giant Musketeer Hog Rider
Skeleton Army
P.E.K.K.A
Electro Wizard Musketeer Night Witch
Electro Wizard
P.E.K.K.A Royal Giant Hog Rider
Night Witch
Royal Giant P.E.K.K.A

Defense Synergies 0 9

Royal Giant
Musketeer
Goblin Hut Skeleton Army P.E.K.K.A Electro Wizard
Hog Rider
Goblin Hut
Musketeer Skeleton Army Electro Wizard
Skeleton Army
Musketeer Goblin Hut Electro Wizard
P.E.K.K.A
Musketeer Electro Wizard
Electro Wizard
Musketeer Goblin Hut Skeleton Army P.E.K.K.A Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Goblin Hut Electro Wizard Night Witch
Goblin Hut Skeleton Army P.E.K.K.A Musketeer Electro Wizard Night Witch
Goblin Hut Skeleton Army P.E.K.K.A Night Witch Musketeer Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Musketeer Electro Wizard Night Witch
Musketeer Electro Wizard Goblin Hut Night Witch
Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Skeleton Army Night Witch
Skeleton Army Musketeer Electro Wizard Night Witch
Skeleton Army Electro Wizard Musketeer Goblin Hut Night Witch
Musketeer Goblin Hut Electro Wizard Night Witch
Goblin Hut Skeleton Army P.E.K.K.A Night Witch Musketeer Electro Wizard
Skeleton Army Goblin Hut P.E.K.K.A Electro Wizard Night Witch
Skeleton Army P.E.K.K.A Goblin Hut Electro Wizard
Skeleton Army Goblin Hut P.E.K.K.A Electro Wizard
Musketeer Goblin Hut Skeleton Army P.E.K.K.A Electro Wizard Night Witch
Musketeer Goblin Hut Skeleton Army Electro Wizard Night Witch
Musketeer Goblin Hut Electro Wizard
P.E.K.K.A Musketeer Goblin Hut Electro Wizard
Skeleton Army Musketeer P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut P.E.K.K.A Electro Wizard
Electro Wizard Musketeer
Skeleton Army P.E.K.K.A Musketeer Goblin Hut Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard Night Witch
P.E.K.K.A Musketeer Goblin Hut Skeleton Army Night Witch
Musketeer Goblin Hut Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Goblin Hut Electro Wizard Night Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Goblin Hut Skeleton Army
P.E.K.K.A Musketeer Goblin Hut Skeleton Army
P.E.K.K.A Musketeer Goblin Hut
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Night Witch
Musketeer Skeleton Army
Goblin Hut Skeleton Army Electro Wizard Musketeer P.E.K.K.A Night Witch
Musketeer Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Electro Wizard
Goblin Hut
Musketeer
Musketeer
Musketeer
Musketeer Electro Wizard Night Witch
Musketeer Electro Wizard
Musketeer
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Night Witch
Musketeer Electro Wizard
Musketeer Night Witch
Musketeer
Musketeer
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Wizard Night Witch
Electro Wizard Musketeer Goblin Hut
Night Witch
Musketeer Night Witch
Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer Goblin Hut Skeleton Army Night Witch
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer
Musketeer P.E.K.K.A
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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