My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Goblin Barrel Skeleton Army Electro Wizard
The Log
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Musketeer Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Skeleton Army Fireball Musketeer Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Barrel
Fireball
Hog Rider The Log Electro Wizard
Musketeer
Hog Rider The Log
Hog Rider
Fire Spirit Fireball Musketeer The Log Goblin Barrel Electro Wizard
Goblin Barrel
Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Fireball Musketeer
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 9

Fire Spirit
The Log Electro Wizard
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Fireball Skeleton Army Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Musketeer The Log Electro Wizard
The Log
Fireball Musketeer Fire Spirit Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Fireball Musketeer Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Fire Spirit Musketeer Electro Wizard
Skeleton Army Musketeer Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit Musketeer Electro Wizard
Musketeer Electro Wizard Fire Spirit Fireball
Fireball Musketeer The Log Electro Wizard
Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Electro Wizard
Skeleton Army Electro Wizard Fireball Musketeer The Log
Musketeer Fireball Electro Wizard
Skeleton Army Fire Spirit Fireball Musketeer The Log Electro Wizard
Fire Spirit Fireball Skeleton Army The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball The Log Electro Wizard
Fireball Musketeer Skeleton Army Electro Wizard
Fire Spirit Fireball Musketeer Skeleton Army The Log Electro Wizard
The Log Fire Spirit Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Army Fire Spirit Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Musketeer The Log
Skeleton Army Musketeer The Log Electro Wizard
Skeleton Army Fireball Musketeer The Log Electro Wizard
Musketeer Skeleton Army
Fire Spirit Fireball Musketeer Electro Wizard
Skeleton Army Fireball Musketeer Electro Wizard
Skeleton Army
Electro Wizard Fireball Skeleton Army The Log
Musketeer Skeleton Army
Musketeer
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Electro Wizard Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fire Spirit Fireball Musketeer The Log Electro Wizard
Fire Spirit Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Fireball Musketeer Skeleton Army
Fireball Fire Spirit Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: