My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Witch Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Witch
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Goblin Hut Witch Electro Wizard
Poison
Goblin Hut Witch Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Goblin Hut Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hog Rider Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Goblin Hut Electro Wizard Mega Knight
Hog Rider
Arrows Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut
Mini P.E.K.K.A Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Hog Rider Goblin Hut Witch Electro Wizard

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A Goblin Hut
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Goblin Hut Witch
Hog Rider
Goblin Hut
Arrows Mini P.E.K.K.A Electro Wizard
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Goblin Hut Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Hut Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Hut Witch
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Goblin Hut
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Witch Electro Wizard Arrows Goblin Hut Mega Knight
Arrows Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Goblin Hut Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Hut Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Goblin Hut Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Arrows Mega Knight Elite Barbarians Goblin Hut Witch Electro Wizard
Arrows Witch Goblin Hut Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Goblin Hut Electro Wizard
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Goblin Hut Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Mega Knight
Arrows Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Goblin Hut Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Hut
Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Elite Barbarians Goblin Hut Witch Electro Wizard Mini P.E.K.K.A
Arrows Mega Knight Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows Goblin Hut
Arrows
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Elite Barbarians Goblin Hut
Arrows
Arrows Elite Barbarians Goblin Hut
Arrows Goblin Hut Witch
Arrows Goblin Hut Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Goblin Hut Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Goblin Hut Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

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