My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Tesla Fireball Hog Rider Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Tesla

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mirror Golem
Tesla
Fireball
Arrows Hog Rider Mirror Golem The Log Electro Wizard
Hog Rider
Arrows Fireball The Log Mirror Electro Wizard
Mirror
Arrows Fireball The Log Hog Rider
Golem
Arrows Fireball The Log Electro Wizard
The Log
Hog Rider Mirror Fireball Golem
Electro Wizard
Fireball Hog Rider Golem

Defense Synergies 5 8

Arrows
Mirror Tesla Fireball
Tesla
Mirror The Log Arrows Fireball Electro Wizard
Fireball
Mirror The Log Arrows Tesla Electro Wizard
Hog Rider
Mirror
Arrows Tesla Fireball The Log Electro Wizard
Golem
The Log
Tesla Fireball Mirror Electro Wizard
Electro Wizard
Tesla Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Tesla The Log Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log Tesla Electro Wizard
Tesla Electro Wizard Arrows Fireball
Arrows Tesla Fireball The Log Electro Wizard
Tesla
Tesla Electro Wizard
Electro Wizard Arrows Tesla Fireball The Log
Arrows Tesla Fireball Electro Wizard
Tesla Fireball The Log Electro Wizard
Fireball Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Arrows Fireball Electro Wizard
Arrows Tesla Fireball The Log Electro Wizard
Arrows The Log Tesla Fireball Electro Wizard
Tesla Electro Wizard
Arrows Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Electro Wizard
Fireball Electro Wizard Arrows Tesla The Log
The Log Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla
Arrows Fireball Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla
Electro Wizard Fireball The Log
Tesla
Tesla
Arrows Fireball The Log Electro Wizard
Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Fireball The Log
Arrows Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Electro Wizard
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Arrows Fireball The Log
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows The Log Fireball
Fireball Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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