My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Tesla Electro Wizard
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Tesla Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Hog Rider Electro Wizard
Fireball
Bomber Archers Tesla Hog Rider Electro Wizard
Poison
Bomber Archers Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Tesla Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Mega Knight
Zap
Hog Rider Electro Wizard Bomber Archers The Log Mega Knight
Archers
Zap Hog Rider Mega Knight
Tesla
Hog Rider
Zap The Log Bomber Archers Electro Wizard Mega Knight
The Log
Hog Rider Zap Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Bomber Zap Archers Hog Rider The Log Electro Wizard

Defense Synergies 3 15

Bomber
Zap Tesla The Log Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Archers Tesla The Log
Archers
Zap Tesla The Log Electro Wizard Mega Knight
Tesla
The Log Bomber Zap Archers Electro Wizard
Hog Rider
The Log
Tesla Bomber Zap Archers Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Archers Tesla The Log Mega Knight
Mega Knight
Zap Archers The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla The Log Electro Wizard
Bomber Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Archers Electro Wizard
Tesla Bomber Electro Wizard Mega Knight
Bomber The Log Mega Knight
The Log Bomber Zap Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap Archers
Zap Tesla The Log Electro Wizard Mega Knight
Tesla
Bomber Archers Tesla Electro Wizard Mega Knight
Archers Electro Wizard Bomber Zap Tesla The Log Mega Knight
Tesla Zap Archers Electro Wizard
Tesla Mega Knight Bomber Zap The Log Electro Wizard
Bomber Mega Knight Zap Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Electro Wizard
Tesla Mega Knight Bomber Zap Archers The Log Electro Wizard
Zap The Log Bomber Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Bomber Mega Knight Archers Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla Electro Wizard
Electro Wizard Bomber Zap Archers Tesla The Log Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tesla The Log Electro Wizard
Tesla Mega Knight
Zap Archers Tesla Electro Wizard
Archers Tesla Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight The Log
Tesla
Mega Knight Tesla
Mega Knight Zap The Log Electro Wizard
Mega Knight Tesla
Bomber Archers Tesla Mega Knight
Tesla Electro Wizard Bomber Zap Archers The Log
Mega Knight Bomber Zap Archers Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Bomber Zap The Log Mega Knight
Zap
Bomber Archers The Log
The Log Zap
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap Archers
The Log
Zap The Log
Bomber Zap The Log
The Log Mega Knight
Bomber
Bomber Zap Archers The Log Electro Wizard Mega Knight
Bomber Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Bomber Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Archers Electro Wizard
Zap Electro Wizard
Bomber Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Archers
Zap Archers Electro Wizard
The Log
Electro Wizard Mega Knight
The Log Bomber Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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