My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Tesla Elite Barbarians Electro Wizard
The Log
Archers Elite Barbarians Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Hog Rider Electro Wizard
Fireball
Archers Tesla Elite Barbarians Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Tesla Elite Barbarians Ice Golem Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Tesla Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Archers Tesla

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Archers Ice Golem
Archers
Ice Golem Zap Elite Barbarians Hog Rider
Tesla
Elite Barbarians
Zap Archers Ice Golem Fireball Hog Rider
Ice Golem
Archers Hog Rider Zap Elite Barbarians Electro Wizard
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Ice Golem Fireball Archers Elite Barbarians Electro Wizard
Electro Wizard
Zap Ice Golem Fireball Hog Rider

Defense Synergies 4 12

Zap
Fireball Electro Wizard Archers Tesla Elite Barbarians Ice Golem
Archers
Ice Golem Zap Tesla Electro Wizard
Tesla
Ice Golem Zap Archers Fireball Electro Wizard
Elite Barbarians
Zap Ice Golem
Ice Golem
Archers Tesla Zap Elite Barbarians Fireball Electro Wizard
Fireball
Zap Tesla Ice Golem Electro Wizard
Hog Rider
Electro Wizard
Zap Archers Tesla Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Fireball Electro Wizard
Elite Barbarians Zap Tesla Electro Wizard
Tesla Archers Elite Barbarians Electro Wizard
Tesla Elite Barbarians Electro Wizard
Elite Barbarians Fireball
Fireball Zap Archers Tesla Electro Wizard
Tesla Electro Wizard Zap Archers Fireball
Zap Tesla Ice Golem Fireball Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Archers Tesla Ice Golem Electro Wizard
Archers Electro Wizard Zap Tesla Ice Golem Fireball
Tesla Zap Archers Fireball Electro Wizard
Tesla Zap Elite Barbarians Fireball Electro Wizard
Fireball Zap Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard
Zap Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians Fireball Electro Wizard
Tesla Fireball Zap Archers Elite Barbarians Electro Wizard
Zap Archers Tesla Ice Golem Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Archers Tesla Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Elite Barbarians Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Tesla Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem Electro Wizard
Zap Tesla Elite Barbarians Ice Golem Fireball Electro Wizard
Tesla Elite Barbarians
Fireball Zap Archers Tesla Ice Golem Electro Wizard
Archers Tesla Elite Barbarians Ice Golem Fireball Electro Wizard
Tesla Elite Barbarians
Zap Electro Wizard Elite Barbarians Ice Golem Fireball
Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Elite Barbarians Electro Wizard Zap Archers Ice Golem Fireball
Zap Archers Tesla Elite Barbarians Ice Golem Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Electro Wizard
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem
Archers
Fireball Zap Ice Golem
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Elite Barbarians Ice Golem Fireball
Fireball
Zap Elite Barbarians Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Ice Golem Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Electro Wizard
Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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