My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Royal Hogs Guards Executioner Royal Ghost Electro Wizard
The Log
Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Royal Hogs Guards Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Royal Hogs Executioner Electro Wizard
Poison
Royal Hogs Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Fireball Electro Wizard Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs The Log Electro Wizard
Royal Hogs
Fireball Guards Executioner The Log Electro Wizard
Guards
Royal Hogs The Log
Executioner
Royal Hogs P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Executioner The Log
The Log
Fireball Royal Hogs Guards Executioner P.E.K.K.A
Royal Ghost
Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Royal Hogs Royal Ghost

Defense Synergies 2 9

Fireball
The Log Electro Wizard
Royal Hogs
Guards
Executioner The Log Electro Wizard
Executioner
Guards The Log
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Guards Executioner Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball Guards P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Guards Executioner Royal Ghost Electro Wizard
Electro Wizard Fireball Executioner
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Royal Ghost Electro Wizard
Guards Executioner Electro Wizard Fireball The Log Royal Ghost
Executioner Fireball Electro Wizard
P.E.K.K.A Fireball Guards The Log Electro Wizard
Fireball Executioner Guards P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Guards Executioner The Log Royal Ghost Electro Wizard
Executioner The Log Fireball Guards Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fireball Guards Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Executioner The Log Royal Ghost
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Guards Executioner
Fireball Executioner Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log Electro Wizard
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Electro Wizard Fireball Executioner P.E.K.K.A The Log
Executioner Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Royal Ghost
Fireball Executioner The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball Guards Electro Wizard
Fireball The Log Electro Wizard
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Guards
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Fireball Guards The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Royal Ghost Electro Wizard

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