My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Cannon Cart Graveyard
Giant Snowball
Guards Graveyard
Zap
Royal Giant Guards Cannon Cart Graveyard
Barbarian Barrel
Guards Cannon Cart Royal Ghost Electro Wizard Graveyard
The Log
Royal Giant Guards Cannon Cart Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Guards Cannon Cart Royal Ghost Electro Wizard Graveyard
Fireball
Cannon Cart Electro Wizard
Poison
Guards Electro Wizard Graveyard
Lightning
Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Fireball Electro Wizard Cannon Cart Graveyard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Fireball Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Rocket Guards Cannon Cart Royal Ghost Electro Wizard
Fireball
Royal Giant Graveyard Electro Wizard
Rocket
Royal Giant
Guards
Royal Giant Graveyard
Cannon Cart
Royal Giant Royal Ghost Electro Wizard Graveyard
Royal Ghost
Royal Giant Cannon Cart Electro Wizard
Electro Wizard
Graveyard Royal Giant Fireball Cannon Cart Royal Ghost
Graveyard
Fireball Electro Wizard Guards Cannon Cart

Defense Synergies 0 6

Royal Giant
Fireball
Electro Wizard
Rocket
Guards
Cannon Cart Electro Wizard
Cannon Cart
Guards Royal Ghost Electro Wizard
Royal Ghost
Cannon Cart Electro Wizard
Electro Wizard
Fireball Guards Cannon Cart Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Fireball Electro Wizard
Cannon Cart Electro Wizard
Rocket Cannon Cart Electro Wizard
Guards Cannon Cart Electro Wizard
Fireball Rocket
Fireball Guards Cannon Cart Royal Ghost Electro Wizard
Rocket Electro Wizard Fireball
Rocket Fireball Cannon Cart Electro Wizard
Guards Cannon Cart Royal Ghost Electro Wizard
Guards Electro Wizard Fireball Cannon Cart Royal Ghost
Fireball Electro Wizard
Fireball Rocket Guards Cannon Cart Electro Wizard
Fireball Rocket Guards Cannon Cart Royal Ghost Electro Wizard
Cannon Cart Electro Wizard
Rocket Fireball Electro Wizard
Fireball Cannon Cart Electro Wizard
Fireball Guards Cannon Cart Royal Ghost Electro Wizard
Fireball Guards Cannon Cart Royal Ghost Electro Wizard
Cannon Cart Electro Wizard
Royal Ghost Fireball Guards Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart Royal Ghost Electro Wizard
Fireball Electro Wizard Rocket Cannon Cart Royal Ghost
Guards Rocket Cannon Cart Electro Wizard
Rocket Guards Fireball Cannon Cart Electro Wizard
Guards Cannon Cart
Fireball Rocket Electro Wizard
Rocket Guards Fireball Cannon Cart Electro Wizard
Cannon Cart
Rocket Electro Wizard Fireball Cannon Cart
Guards
Guards Cannon Cart
Rocket Fireball Guards Electro Wizard
Rocket Cannon Cart Fireball Guards
Fireball Cannon Cart
Guards Electro Wizard Fireball Rocket Cannon Cart
Fireball Cannon Cart Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Royal Ghost
Fireball Royal Ghost Electro Wizard
Rocket Fireball Cannon Cart
Cannon Cart Fireball Rocket Guards
Fireball Rocket
Fireball Rocket
Fireball
Fireball
Rocket Fireball Guards Electro Wizard
Rocket Fireball Cannon Cart Electro Wizard
Fireball Rocket
Rocket Fireball Cannon Cart
Fireball Rocket Cannon Cart
Fireball Cannon Cart
Rocket Fireball Cannon Cart
Fireball Rocket Cannon Cart
Fireball Rocket
Rocket
Rocket Fireball Electro Wizard
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Cannon Cart
Fireball
Fireball Royal Ghost Electro Wizard
Fireball
Fireball Rocket
Fireball Electro Wizard
Rocket Electro Wizard Fireball Guards
Fireball
Fireball Rocket
Rocket Fireball Electro Wizard
Rocket Fireball
Electro Wizard Fireball Rocket Guards Cannon Cart
Fireball Rocket Electro Wizard
Fireball
Fireball Rocket Cannon Cart Electro Wizard
Fireball
Rocket Fireball
Cannon Cart
Fireball Rocket Guards Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket Cannon Cart Royal Ghost Electro Wizard

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