My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Ice Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Ice Wizard Bandit Electro Wizard
Fireball
Ice Wizard Bandit Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Ice Wizard Bandit Poison Electro Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Ice Wizard Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Poison
Poison
Golem Mirror The Log Mega Knight
Golem
Poison The Log Ice Wizard Bandit Electro Wizard
The Log
Mirror Poison Golem Bandit Mega Knight
Ice Wizard
Golem Bandit
Bandit
Golem The Log Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Golem Bandit Mega Knight
Mega Knight
Poison The Log Bandit Electro Wizard

Defense Synergies 0 18

Mirror
Poison The Log Ice Wizard Electro Wizard Mega Knight
Poison
Mirror The Log Ice Wizard Electro Wizard Mega Knight
Golem
The Log
Mirror Poison Ice Wizard Bandit Electro Wizard Mega Knight
Ice Wizard
Mirror Poison The Log Bandit Mega Knight
Bandit
The Log Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mirror Poison The Log Bandit Mega Knight
Mega Knight
Mirror Poison The Log Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
The Log Ice Wizard Bandit Electro Wizard Mega Knight
Mega Knight Ice Wizard Bandit Electro Wizard
Ice Wizard Bandit Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Ice Wizard Bandit Electro Wizard Mega Knight
Electro Wizard Poison Ice Wizard
Poison The Log Bandit Electro Wizard Mega Knight
Ice Wizard
Ice Wizard Bandit Electro Wizard Mega Knight
Poison Ice Wizard Electro Wizard The Log Bandit Mega Knight
Poison Ice Wizard Electro Wizard
Mega Knight The Log Ice Wizard Bandit Electro Wizard
Mega Knight Poison The Log Electro Wizard
Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Mega Knight
Mega Knight Poison Electro Wizard
Mega Knight The Log Ice Wizard Bandit Electro Wizard
Poison The Log Ice Wizard Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Poison The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Poison Bandit Electro Wizard The Log Mega Knight
Bandit Mega Knight The Log Electro Wizard
Mega Knight The Log Bandit Electro Wizard
Bandit Mega Knight
Poison Ice Wizard Electro Wizard
Ice Wizard Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Poison The Log Bandit
Mega Knight
Mega Knight Poison The Log Electro Wizard
Mega Knight Bandit
Mega Knight
Electro Wizard Poison The Log
Poison Mega Knight The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison The Log Ice Wizard Bandit Electro Wizard
Poison The Log Bandit
Poison The Log
Poison The Log Mega Knight
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log Bandit
Poison Electro Wizard
Poison The Log Bandit Electro Wizard
Poison
Poison The Log Bandit
Poison Bandit
Poison The Log
Poison The Log Bandit
Poison The Log Bandit Mega Knight
Poison
Poison The Log Bandit Electro Wizard Mega Knight
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Ice Wizard Mega Knight
Poison The Log Ice Wizard Bandit Electro Wizard
Poison The Log Bandit Mega Knight
Poison The Log Bandit
Poison Ice Wizard Electro Wizard
Electro Wizard Poison
Poison The Log Bandit Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard Bandit
Poison Ice Wizard Electro Wizard
The Log
Poison Electro Wizard Mega Knight
The Log Poison
Poison
Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Bandit Electro Wizard Mega Knight

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