My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Witch
Zap
Minion Horde Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch Giant Skeleton Electro Wizard
The Log
Goblin Hut Witch Giant Skeleton
Earthquake
Goblin Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Minion Horde Goblin Hut Witch Giant Skeleton Electro Wizard
Fireball
Minion Horde Goblin Hut Witch Electro Wizard
Poison
Minion Horde Goblin Hut Witch Electro Wizard
Lightning
Goblin Hut Witch Electro Wizard
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Electro Wizard Minion Horde Giant Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Electro Wizard Minion Horde

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Giant Skeleton
Minion Horde
Rage Giant Giant Skeleton
Giant
Arrows Rage Minion Horde Goblin Hut Witch Electro Wizard
Goblin Hut
Giant Giant Skeleton
Rage
Minion Horde Giant Witch Giant Skeleton Electro Wizard
Witch
Rage Giant Giant Skeleton
Giant Skeleton
Arrows Minion Horde Goblin Hut Rage Witch Electro Wizard
Electro Wizard
Giant Rage Giant Skeleton

Defense Synergies 0 7

Arrows
Goblin Hut Giant Skeleton
Minion Horde
Giant
Goblin Hut
Arrows Giant Skeleton Electro Wizard
Rage
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Goblin Hut Witch Electro Wizard
Electro Wizard
Goblin Hut Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Electro Wizard
Minion Horde Goblin Hut Witch Electro Wizard
Minion Horde Goblin Hut Witch Giant Skeleton Electro Wizard
Minion Horde Goblin Hut Witch Electro Wizard
Arrows Giant Skeleton
Arrows Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Hut Witch
Arrows Giant Skeleton Electro Wizard
Minion Horde Witch Goblin Hut
Minion Horde Giant Skeleton Electro Wizard
Minion Horde Witch Electro Wizard Arrows Goblin Hut Giant Skeleton
Arrows Minion Horde Goblin Hut Witch Electro Wizard
Minion Horde Goblin Hut Witch Giant Skeleton Electro Wizard
Arrows Minion Horde Goblin Hut Witch Electro Wizard
Minion Horde Goblin Hut Electro Wizard
Minion Horde Goblin Hut Electro Wizard
Minion Horde Arrows Goblin Hut Witch Electro Wizard
Arrows Minion Horde Goblin Hut Witch Electro Wizard
Arrows Witch Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut Electro Wizard
Arrows Minion Horde Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows
Giant Skeleton Minion Horde Goblin Hut Witch Electro Wizard
Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Goblin Hut Witch
Arrows Minion Horde Goblin Hut Witch Electro Wizard
Minion Horde Goblin Hut Witch Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Electro Wizard Goblin Hut Witch
Witch Minion Horde Goblin Hut
Minion Horde Goblin Hut Witch Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Witch
Minion Horde Witch
Goblin Hut Witch Electro Wizard Minion Horde Giant Skeleton
Arrows Minion Horde Goblin Hut Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Electro Wizard
Arrows Minion Horde Goblin Hut Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Minion Horde Electro Wizard
Arrows Minion Horde Electro Wizard
Arrows
Goblin Hut
Arrows Minion Horde
Arrows Goblin Hut
Arrows Minion Horde Goblin Hut Witch
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Arrows Electro Wizard
Arrows Witch
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Minion Horde Witch Electro Wizard
Electro Wizard Minion Horde Goblin Hut Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Arrows
Minion Horde Electro Wizard Goblin Hut Witch
Arrows Witch Electro Wizard
Arrows
Minion Horde Electro Wizard
Arrows
Arrows Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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