My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Goblin Hut
Zap
Goblin Hut Dark Prince
Barbarian Barrel
Goblin Hut Dark Prince Electro Wizard
The Log
Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Fireball
Mega Minion Goblin Hut Electro Wizard
Poison
Mega Minion Goblin Hut Electro Wizard
Lightning
Mega Minion Goblin Hut Dark Prince Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Dark Prince Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Dark Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Goblin Hut Dark Prince Poison The Log
Mega Minion
Zap Poison
Goblin Hut
Zap Dark Prince The Log
Dark Prince
Zap Goblin Hut Poison Electro Wizard
Poison
P.E.K.K.A Zap Mega Minion Dark Prince The Log
P.E.K.K.A
Zap Poison Electro Wizard The Log
The Log
Zap Goblin Hut Poison P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Dark Prince

Defense Synergies 3 18

Zap
Mega Minion Electro Wizard Goblin Hut Dark Prince Poison P.E.K.K.A The Log
Mega Minion
Zap Goblin Hut Dark Prince The Log Electro Wizard
Goblin Hut
Zap Mega Minion Dark Prince Electro Wizard
Dark Prince
Zap Mega Minion Goblin Hut Poison The Log Electro Wizard
Poison
Zap Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Mega Minion Dark Prince Poison Electro Wizard
Electro Wizard
Zap Mega Minion Goblin Hut Dark Prince Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Hut The Log Electro Wizard
P.E.K.K.A Zap Mega Minion Goblin Hut Dark Prince The Log Electro Wizard
Goblin Hut P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Goblin Hut P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A The Log
The Log Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Zap Goblin Hut Poison
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Hut
Dark Prince Electro Wizard
Poison Electro Wizard Zap Mega Minion Goblin Hut Dark Prince The Log
Mega Minion Zap Goblin Hut Poison Electro Wizard
Goblin Hut P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Zap Mega Minion Goblin Hut Dark Prince Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Zap Goblin Hut P.E.K.K.A The Log Electro Wizard
Goblin Hut Dark Prince Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Goblin Hut Dark Prince The Log Electro Wizard
Zap Poison The Log Mega Minion Goblin Hut Dark Prince Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Dark Prince Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion The Log
P.E.K.K.A Zap Goblin Hut Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Hut Dark Prince
Poison Zap Goblin Hut Electro Wizard
Dark Prince P.E.K.K.A Mega Minion Goblin Hut Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Mega Minion Goblin Hut Dark Prince Poison The Log
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut Dark Prince
P.E.K.K.A Zap Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A
Goblin Hut Electro Wizard Zap Mega Minion Dark Prince Poison P.E.K.K.A The Log
Poison Zap Mega Minion Goblin Hut Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Goblin Hut Poison The Log
Dark Prince Poison The Log
Poison Zap Dark Prince The Log
Poison Zap Mega Minion
Poison The Log
Poison The Log Zap
Poison The Log Zap
Poison Electro Wizard
Poison Zap Dark Prince The Log Electro Wizard
Poison Zap
Poison Goblin Hut The Log
Poison
Zap Goblin Hut Poison The Log
Zap Goblin Hut Poison The Log
Goblin Hut Poison The Log
Poison
Zap Mega Minion Dark Prince Poison The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Dark Prince
Mega Minion
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Goblin Hut Poison
Mega Minion
Poison Zap The Log
Zap Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Goblin Hut Dark Prince
Poison Zap Mega Minion Electro Wizard
The Log
Poison Mega Minion Dark Prince Electro Wizard
The Log Zap Poison
Zap Poison
Mega Minion Dark Prince P.E.K.K.A
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince The Log Electro Wizard

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