My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Wizard Witch Electro Wizard
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Wizard Witch Electro Wizard
Fireball
Goblin Gang Wizard Witch Electro Wizard
Poison
Bats Goblin Gang Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Fireball Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant
Goblin Gang
Royal Giant
Royal Giant
Bats Fireball Goblin Gang Wizard Tornado Witch Electro Wizard
Fireball
Royal Giant Tornado Electro Wizard
Wizard
Tornado Royal Giant
Tornado
Fireball Wizard Royal Giant Witch
Witch
Royal Giant Tornado
Electro Wizard
Royal Giant Fireball

Defense Synergies 2 7

Bats
Electro Wizard
Goblin Gang
Electro Wizard
Royal Giant
Fireball
Tornado Electro Wizard
Wizard
Tornado Electro Wizard
Tornado
Fireball Wizard Witch Electro Wizard
Witch
Tornado Electro Wizard
Electro Wizard
Bats Goblin Gang Fireball Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Bats Goblin Gang Witch Electro Wizard
Goblin Gang Tornado Witch Bats Electro Wizard
Witch Bats Goblin Gang Electro Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Bats Electro Wizard
Bats Tornado Electro Wizard Goblin Gang Fireball Wizard Witch
Fireball Electro Wizard
Witch Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Bats Goblin Gang Witch Electro Wizard Fireball Wizard Tornado
Bats Goblin Gang Fireball Wizard Tornado Witch Electro Wizard
Bats Goblin Gang Fireball Wizard Witch Electro Wizard
Fireball Wizard Bats Goblin Gang Tornado Witch Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang Fireball Electro Wizard
Wizard Bats Goblin Gang Fireball Tornado Witch Electro Wizard
Fireball Bats Goblin Gang Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch Bats Fireball Electro Wizard
Tornado Electro Wizard
Goblin Gang Wizard Bats Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard
Goblin Gang Bats Witch Electro Wizard
Goblin Gang Bats Fireball Tornado Electro Wizard
Goblin Gang Witch
Fireball Wizard Bats Goblin Gang Tornado Witch Electro Wizard
Goblin Gang Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Tornado Witch
Witch Goblin Gang
Bats Witch
Fireball Tornado Electro Wizard
Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Electro Wizard Bats Fireball Tornado
Bats Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Tornado Witch
Wizard Tornado Witch
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Goblin Gang Fireball Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Bats
Fireball Wizard Electro Wizard
Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Witch
Witch
Fireball Wizard Tornado Witch Electro Wizard
Fireball Wizard Tornado Witch
Fireball Tornado
Bats Fireball Wizard Tornado Witch Electro Wizard
Electro Wizard Bats Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Goblin Gang Fireball Witch
Fireball Wizard Tornado Witch Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Bats Goblin Gang Fireball Tornado Witch Electro Wizard
Bats Fireball Tornado Witch Electro Wizard
Fireball Tornado Witch Electro Wizard

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