My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Bomb Tower Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Electro Wizard
Fireball
Goblin Gang Bomb Tower Wizard Electro Wizard
Poison
Goblin Gang Bomb Tower Wizard Electro Wizard
Lightning
Knight Bomb Tower Wizard Electro Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Bomb Tower Electro Wizard Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard The Log Electro Wizard
Goblin Gang
Knight Giant
Bomb Tower
Giant
Goblin Gang Wizard Rocket The Log Electro Wizard
Wizard
Knight Giant
Rocket
Giant
The Log
Knight Giant
Electro Wizard
Knight Giant

Defense Synergies 4 10

Knight
Goblin Gang Bomb Tower Electro Wizard Wizard The Log
Goblin Gang
Knight Bomb Tower The Log Electro Wizard
Bomb Tower
Knight The Log Goblin Gang Electro Wizard
Giant
Wizard
Knight The Log Electro Wizard
Rocket
The Log
The Log
Bomb Tower Knight Goblin Gang Wizard Rocket Electro Wizard
Electro Wizard
Knight Goblin Gang Bomb Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard The Log Electro Wizard
Bomb Tower Knight Goblin Gang The Log Electro Wizard
Goblin Gang Bomb Tower Rocket Knight Electro Wizard
Bomb Tower Knight Goblin Gang Electro Wizard
Bomb Tower Rocket The Log
Goblin Gang The Log Bomb Tower Electro Wizard
Rocket Electro Wizard Goblin Gang Bomb Tower Wizard
Rocket Bomb Tower The Log Electro Wizard
Goblin Gang Bomb Tower
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Knight Bomb Tower Wizard The Log
Goblin Gang Wizard Electro Wizard
Bomb Tower Knight Goblin Gang Wizard Rocket The Log Electro Wizard
Bomb Tower Wizard Rocket Goblin Gang The Log Electro Wizard
Knight Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Rocket Goblin Gang The Log Electro Wizard
Bomb Tower Wizard Knight Goblin Gang Electro Wizard
Bomb Tower Knight Goblin Gang Wizard The Log Electro Wizard
Bomb Tower Wizard The Log Knight Electro Wizard
Bomb Tower Electro Wizard
Goblin Gang Wizard Knight Bomb Tower The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang Bomb Tower Wizard Rocket The Log
Goblin Gang Knight Bomb Tower Rocket The Log Electro Wizard
Goblin Gang Rocket Knight The Log Electro Wizard
Knight Goblin Gang
Wizard Rocket Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Rocket Knight Bomb Tower Electro Wizard
Knight Bomb Tower
Rocket Electro Wizard Knight Bomb Tower The Log
Goblin Gang
Knight Bomb Tower
Rocket The Log Electro Wizard
Rocket Knight Goblin Gang Bomb Tower Wizard
Wizard Bomb Tower
Goblin Gang Electro Wizard Knight Bomb Tower Rocket The Log
Bomb Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log Electro Wizard
Rocket The Log
Knight Rocket The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Goblin Gang Electro Wizard
Rocket Knight Wizard The Log Electro Wizard
Wizard Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log Electro Wizard
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
Rocket The Log
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket The Log
Rocket Electro Wizard
Rocket Wizard The Log
Electro Wizard Goblin Gang Rocket
Rocket Wizard Electro Wizard
The Log
Knight Goblin Gang Wizard Rocket Electro Wizard
The Log Wizard
Rocket
Goblin Gang Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

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