My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Valkyrie Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Goblin Gang Electro Wizard
Hog Rider
Arrows Goblin Gang Valkyrie The Log Poison Electro Wizard Mega Knight
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Poison Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Poison The Log Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Valkyrie
Goblin Gang
Valkyrie The Log Electro Wizard
Valkyrie
Arrows Goblin Gang The Log Electro Wizard
Hog Rider
Poison
The Log Electro Wizard Mega Knight
The Log
Goblin Gang Valkyrie Poison Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Poison The Log Mega Knight
Mega Knight
Arrows Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Poison The Log Mega Knight
Arrows Goblin Gang The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Poison
Arrows Valkyrie Poison The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Poison Electro Wizard Arrows The Log Mega Knight
Arrows Goblin Gang Poison Electro Wizard
Mega Knight Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Arrows Goblin Gang Poison The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Valkyrie Poison Electro Wizard
Arrows Mega Knight Goblin Gang Valkyrie The Log Electro Wizard
Arrows Valkyrie Poison The Log Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Mega Knight Arrows Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Mega Knight The Log Electro Wizard
Goblin Gang Valkyrie Mega Knight
Arrows Poison Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Poison The Log
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie Poison The Log Electro Wizard
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Electro Wizard Valkyrie Poison The Log
Arrows Valkyrie Poison Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie The Log
Arrows Poison The Log Electro Wizard
Arrows Poison The Log
Arrows Valkyrie Poison The Log
Poison Arrows Valkyrie The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Goblin Gang Poison Electro Wizard
Poison Arrows Valkyrie The Log Electro Wizard
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison
Arrows Poison The Log Electro Wizard Mega Knight
Arrows Valkyrie Poison The Log Mega Knight
Poison The Log Mega Knight
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Valkyrie Mega Knight
Arrows Poison The Log Electro Wizard
Arrows Poison The Log Mega Knight
Poison Arrows The Log
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows The Log Mega Knight
Arrows Poison Electro Wizard
Mega Knight
Arrows Poison The Log
Electro Wizard Goblin Gang
Poison Arrows Electro Wizard
Arrows The Log
Poison Goblin Gang Valkyrie Electro Wizard Mega Knight
Arrows The Log Poison
Arrows Poison
Mega Knight
Goblin Gang Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight

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