My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Mega Minion Furnace
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace Electro Wizard
The Log
Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Barbarians Mega Minion Electro Wizard
Fireball
Goblin Gang Barbarians Mega Minion Furnace Electro Wizard
Poison
Goblin Gang Barbarians Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Furnace Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Fireball Furnace Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Mega Minion Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Barbarians
Royal Giant
Fireball Furnace Goblin Gang Mega Minion The Log Electro Wizard
Mega Minion
Royal Giant Fireball Furnace
Fireball
Royal Giant Mega Minion The Log Electro Wizard
Furnace
Royal Giant Mega Minion
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball

Defense Synergies 1 11

Goblin Gang
Barbarians Furnace The Log Electro Wizard
Barbarians
Goblin Gang Furnace
Royal Giant
Mega Minion
Furnace The Log Electro Wizard
Fireball
The Log Electro Wizard
Furnace
Goblin Gang Barbarians Mega Minion Electro Wizard
The Log
Fireball Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Electro Wizard
Barbarians Goblin Gang Mega Minion Furnace The Log Electro Wizard
Goblin Gang Barbarians Furnace Mega Minion Electro Wizard
Barbarians Goblin Gang Mega Minion Furnace Electro Wizard
Barbarians Fireball The Log
Goblin Gang Fireball The Log Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Goblin Gang Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Furnace
Goblin Gang Barbarians Electro Wizard
Goblin Gang Barbarians Electro Wizard Mega Minion Fireball Furnace The Log
Mega Minion Goblin Gang Fireball Furnace Electro Wizard
Barbarians Furnace Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Barbarians Mega Minion Furnace The Log Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Goblin Gang Fireball Furnace The Log Electro Wizard
Barbarians Goblin Gang Fireball Furnace Electro Wizard
Fireball Goblin Gang Barbarians Mega Minion Furnace The Log Electro Wizard
Furnace The Log Barbarians Mega Minion Fireball Electro Wizard
Barbarians Electro Wizard
Goblin Gang Barbarians Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Goblin Gang Mega Minion The Log
Goblin Gang Barbarians Furnace The Log Electro Wizard
Goblin Gang Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang
Fireball Furnace Goblin Gang Electro Wizard
Goblin Gang Barbarians Mega Minion Fireball Furnace Electro Wizard
Barbarians
Electro Wizard Barbarians Mega Minion Fireball The Log
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Fireball
Barbarians Fireball Furnace
Goblin Gang Barbarians Electro Wizard Mega Minion Fireball Furnace The Log
Barbarians Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Mega Minion Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Mega Minion Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace
Mega Minion
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Barbarians Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Electro Wizard
The Log Fireball
Fireball
Mega Minion
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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