My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Dark Prince
Giant Snowball
Minions Cannon Goblin Gang
Zap
Minions Cannon Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Cannon Goblin Gang Dark Prince Electro Wizard
The Log
Cannon Goblin Gang Royal Giant Dark Prince
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Dark Prince Electro Wizard
Fireball
Minions Cannon Goblin Gang Electro Wizard
Poison
Minions Cannon Goblin Gang Electro Wizard
Lightning
Cannon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Goblin Gang Dark Prince Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Dark Prince Lightning
Minions
Royal Giant Dark Prince
Cannon
Goblin Gang
Royal Giant Dark Prince
Royal Giant
Arrows Minions Lightning Goblin Gang Dark Prince Electro Wizard
Dark Prince
Arrows Minions Goblin Gang Royal Giant Lightning Electro Wizard
Lightning
Royal Giant Arrows Dark Prince
Electro Wizard
Royal Giant Dark Prince

Defense Synergies 0 12

Arrows
Cannon Dark Prince Lightning
Minions
Cannon Dark Prince Electro Wizard
Cannon
Arrows Minions Goblin Gang Dark Prince Electro Wizard
Goblin Gang
Cannon Dark Prince Electro Wizard
Royal Giant
Dark Prince
Arrows Minions Cannon Goblin Gang Electro Wizard
Lightning
Arrows
Electro Wizard
Minions Cannon Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Cannon Electro Wizard
Minions Cannon Goblin Gang Dark Prince Electro Wizard
Cannon Goblin Gang Minions Dark Prince Lightning Electro Wizard
Cannon Minions Goblin Gang Dark Prince Electro Wizard
Lightning Arrows Dark Prince
Arrows Goblin Gang Minions Cannon Dark Prince Electro Wizard
Minions Lightning Electro Wizard Arrows Cannon Goblin Gang
Lightning Arrows Cannon Electro Wizard
Cannon Minions Goblin Gang
Goblin Gang Cannon Dark Prince Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Cannon Dark Prince
Arrows Minions Goblin Gang Electro Wizard
Cannon Minions Goblin Gang Dark Prince Lightning Electro Wizard
Arrows Minions Cannon Goblin Gang Dark Prince Electro Wizard
Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Lightning Electro Wizard
Arrows Minions Cannon Goblin Gang Dark Prince Electro Wizard
Arrows Cannon Minions Goblin Gang Dark Prince Electro Wizard
Arrows Minions Cannon Dark Prince Electro Wizard
Cannon Electro Wizard
Goblin Gang Dark Prince Arrows Minions Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Lightning
Goblin Gang Minions Dark Prince Lightning Electro Wizard
Goblin Gang Dark Prince Lightning Electro Wizard
Cannon Goblin Gang Dark Prince
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Dark Prince Minions Lightning Electro Wizard
Dark Prince
Lightning Electro Wizard Minions Dark Prince
Cannon Goblin Gang
Minions Dark Prince
Lightning Arrows Dark Prince Electro Wizard
Dark Prince Lightning Cannon Goblin Gang
Cannon
Goblin Gang Electro Wizard Minions Dark Prince Lightning
Arrows Minions Cannon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Dark Prince
Arrows Dark Prince
Arrows Minions
Arrows
Arrows Lightning
Arrows Lightning
Lightning Minions Goblin Gang Electro Wizard
Lightning Arrows Dark Prince Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Arrows Dark Prince Electro Wizard
Lightning Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows Dark Prince
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Minions Goblin Gang Dark Prince
Lightning Arrows Electro Wizard
Arrows
Lightning Goblin Gang Dark Prince Electro Wizard
Arrows Lightning
Lightning Arrows
Dark Prince
Minions Goblin Gang Lightning Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince Electro Wizard

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