My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Electro Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton Miner Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Miner Electro Wizard Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Rage Miner Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Giant Skeleton Miner Mega Knight
Barbarian Barrel
Giant Skeleton Miner Mega Knight
Rage
Witch Wizard Giant Skeleton Electro Wizard
Witch
Rage Giant Skeleton Miner Mega Knight
Giant Skeleton
Wizard Barbarian Barrel Rage Witch Miner Electro Wizard
Miner
Wizard Barbarian Barrel Witch Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Rage Giant Skeleton Miner Mega Knight
Mega Knight
Wizard Barbarian Barrel Witch Miner Electro Wizard

Defense Synergies 0 15

Wizard
Barbarian Barrel Giant Skeleton Electro Wizard Mega Knight
Barbarian Barrel
Wizard Witch Giant Skeleton Miner Electro Wizard Mega Knight
Rage
Witch
Barbarian Barrel Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Wizard Barbarian Barrel Witch Electro Wizard
Miner
Barbarian Barrel Mega Knight
Electro Wizard
Wizard Barbarian Barrel Witch Giant Skeleton Mega Knight
Mega Knight
Wizard Barbarian Barrel Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Wizard
Witch Electro Wizard Mega Knight
Witch Mega Knight Giant Skeleton Electro Wizard
Witch Electro Wizard Mega Knight
Barbarian Barrel Giant Skeleton Mega Knight
Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Wizard Witch
Barbarian Barrel Giant Skeleton Electro Wizard Mega Knight
Witch
Barbarian Barrel Giant Skeleton Miner Electro Wizard Mega Knight
Witch Electro Wizard Wizard Barbarian Barrel Giant Skeleton Mega Knight
Wizard Witch Electro Wizard
Mega Knight Wizard Witch Giant Skeleton Electro Wizard
Wizard Mega Knight Barbarian Barrel Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Witch Electro Wizard
Mega Knight Wizard Barbarian Barrel Witch Electro Wizard
Wizard Barbarian Barrel Witch Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Barbarian Barrel Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard Barbarian Barrel Miner Mega Knight
Giant Skeleton Mega Knight Witch Electro Wizard
Giant Skeleton Mega Knight Barbarian Barrel Electro Wizard
Giant Skeleton Witch Mega Knight
Wizard Witch Electro Wizard
Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Barbarian Barrel Witch
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Barbarian Barrel Giant Skeleton
Mega Knight Wizard Barbarian Barrel Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Barbarian Barrel Miner Electro Wizard
Barbarian Barrel Giant Skeleton Miner
Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Mega Knight
Wizard Witch
Wizard Witch
Wizard Barbarian Barrel
Miner Wizard
Electro Wizard
Miner Wizard Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel Electro Wizard Mega Knight
Wizard Barbarian Barrel Witch Miner Mega Knight
Giant Skeleton Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Witch Mega Knight
Witch
Miner Wizard Barbarian Barrel Witch Electro Wizard
Wizard Witch Miner Mega Knight
Miner Barbarian Barrel
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Miner Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Wizard
Electro Wizard Barbarian Barrel Witch
Wizard Witch Electro Wizard
Barbarian Barrel
Miner Wizard Electro Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Barbarian Barrel Witch Giant Skeleton Miner Electro Wizard Mega Knight

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