My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Goblin Hut Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Goblin Hut
Zap
Fire Spirit Goblin Gang Firecracker Goblin Hut
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Goblin Hut Giant Skeleton Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Gang Firecracker Goblin Hut Giant Skeleton
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Fire Spirit Goblin Gang Firecracker Goblin Hut
Royal Delivery
Fire Spirit Goblin Gang Firecracker Goblin Hut Giant Skeleton Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Goblin Hut Electro Wizard Magic Archer
Poison
Goblin Gang Firecracker Goblin Hut Electro Wizard Magic Archer
Lightning
Goblin Hut Electro Wizard Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Firecracker Electro Wizard Magic Archer Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Goblin Gang
Firecracker Goblin Hut Giant Skeleton
Firecracker
Goblin Gang Goblin Hut Giant Skeleton
Goblin Hut
Goblin Gang Firecracker Giant Skeleton The Log Magic Archer
Giant Skeleton
Fire Spirit Goblin Gang Firecracker Goblin Hut The Log Electro Wizard Magic Archer
The Log
Goblin Hut Giant Skeleton Magic Archer
Electro Wizard
Giant Skeleton Magic Archer
Magic Archer
Goblin Hut Giant Skeleton The Log Electro Wizard

Defense Synergies 1 21

Fire Spirit
Firecracker Giant Skeleton The Log Electro Wizard
Goblin Gang
Firecracker Goblin Hut Giant Skeleton The Log Electro Wizard Magic Archer
Firecracker
The Log Fire Spirit Goblin Gang Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut
Goblin Gang Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Goblin Gang Firecracker Goblin Hut The Log Electro Wizard Magic Archer
The Log
Firecracker Fire Spirit Goblin Gang Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Goblin Gang Firecracker Goblin Hut Giant Skeleton The Log Magic Archer
Magic Archer
Goblin Gang Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut The Log Electro Wizard Magic Archer
Goblin Gang Firecracker Goblin Hut The Log Electro Wizard
Goblin Gang Goblin Hut Fire Spirit Giant Skeleton Electro Wizard
Goblin Hut Goblin Gang Firecracker Electro Wizard
Firecracker Giant Skeleton The Log
Goblin Gang The Log Fire Spirit Firecracker Electro Wizard Magic Archer
Electro Wizard Fire Spirit Goblin Gang Firecracker Goblin Hut Magic Archer
Giant Skeleton The Log Electro Wizard Magic Archer
Goblin Gang Goblin Hut
Goblin Gang Fire Spirit Firecracker Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Firecracker Goblin Hut Giant Skeleton The Log Magic Archer
Goblin Gang Firecracker Goblin Hut Electro Wizard Magic Archer
Goblin Hut Fire Spirit Goblin Gang Giant Skeleton The Log Electro Wizard
Fire Spirit Goblin Gang Firecracker Goblin Hut The Log Electro Wizard Magic Archer
Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Goblin Hut The Log Electro Wizard
Goblin Gang Firecracker Goblin Hut Electro Wizard
Fire Spirit Goblin Gang Firecracker Goblin Hut The Log Electro Wizard Magic Archer
The Log Fire Spirit Firecracker Goblin Hut Giant Skeleton Electro Wizard Magic Archer
Goblin Hut Electro Wizard
Goblin Gang Fire Spirit Firecracker Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Firecracker The Log Magic Archer
Goblin Gang Giant Skeleton Goblin Hut The Log Electro Wizard
Goblin Gang Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Goblin Hut
Fire Spirit Firecracker Goblin Gang Goblin Hut Electro Wizard Magic Archer
Goblin Gang Goblin Hut Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Goblin Hut The Log Magic Archer
Goblin Gang Goblin Hut
Goblin Hut Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang
Firecracker Magic Archer
Goblin Gang Goblin Hut Electro Wizard Firecracker Giant Skeleton The Log Magic Archer
Firecracker Goblin Hut Giant Skeleton The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton The Log
Firecracker The Log Electro Wizard Magic Archer
Goblin Hut Giant Skeleton The Log Magic Archer
Firecracker Giant Skeleton The Log
Fire Spirit Firecracker The Log Magic Archer
Firecracker Fire Spirit Magic Archer
Fire Spirit Firecracker The Log Magic Archer
The Log Fire Spirit Firecracker Magic Archer
The Log Firecracker
Fire Spirit Goblin Gang Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Firecracker Goblin Hut The Log Magic Archer
Firecracker Magic Archer
Firecracker Goblin Hut The Log Magic Archer
Firecracker Goblin Hut The Log Magic Archer
Magic Archer Firecracker Goblin Hut The Log
Fire Spirit Firecracker The Log Electro Wizard Magic Archer
Fire Spirit Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
Firecracker The Log Fire Spirit Magic Archer
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Fire Spirit Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Goblin Hut
The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Giant Skeleton
Firecracker The Log Magic Archer
Electro Wizard Fire Spirit Goblin Gang Goblin Hut Magic Archer
Fire Spirit Firecracker Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Electro Wizard Magic Archer
The Log Firecracker Magic Archer
Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Giant Skeleton The Log Electro Wizard Magic Archer

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