My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Electro Wizard Sparky
Fireball
Goblin Gang Wizard Electro Wizard Sparky
Poison
Bats Goblin Gang Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Valkyrie Poison Electro Wizard Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Valkyrie Poison

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Sparky
Goblin Gang
Valkyrie Giant Sparky
Valkyrie
Bats Goblin Gang Giant Wizard Electro Wizard Sparky
Giant
Bats Poison Sparky Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Valkyrie Giant Sparky
Poison
Giant
Electro Wizard
Valkyrie Giant Sparky
Sparky
Giant Bats Goblin Gang Valkyrie Wizard Electro Wizard

Defense Synergies 0 12

Bats
Valkyrie Electro Wizard Sparky
Goblin Gang
Valkyrie Electro Wizard Sparky
Valkyrie
Bats Goblin Gang Wizard Electro Wizard Sparky
Giant
Wizard
Valkyrie Electro Wizard
Poison
Electro Wizard Sparky
Electro Wizard
Bats Goblin Gang Valkyrie Wizard Poison
Sparky
Bats Goblin Gang Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Sparky Bats Goblin Gang Valkyrie Electro Wizard
Goblin Gang Sparky Bats Valkyrie Electro Wizard
Sparky Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Poison Sparky
Goblin Gang Bats Valkyrie Electro Wizard
Bats Electro Wizard Goblin Gang Wizard Poison
Valkyrie Poison Electro Wizard Sparky
Sparky Goblin Gang
Goblin Gang Valkyrie Electro Wizard Sparky
Bats Goblin Gang Valkyrie Poison Electro Wizard Wizard
Bats Goblin Gang Wizard Poison Electro Wizard
Sparky Bats Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Bats Goblin Gang Poison Electro Wizard
Sparky Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Sparky
Wizard Sparky Bats Goblin Gang Valkyrie Poison Electro Wizard
Bats Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Poison Bats Electro Wizard
Sparky Electro Wizard
Goblin Gang Valkyrie Wizard Bats Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard Sparky
Poison Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Bats Valkyrie Electro Wizard Sparky
Goblin Gang Valkyrie Bats Electro Wizard Sparky
Goblin Gang Valkyrie Sparky
Wizard Poison Bats Goblin Gang Electro Wizard
Goblin Gang Sparky Bats Valkyrie Electro Wizard
Valkyrie Sparky
Electro Wizard Bats Valkyrie Poison Sparky
Goblin Gang Sparky
Bats Valkyrie Sparky
Valkyrie Poison Electro Wizard
Goblin Gang Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Goblin Gang Electro Wizard Sparky Bats Valkyrie Poison
Bats Valkyrie Poison Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Sparky
Poison Electro Wizard
Poison Sparky
Valkyrie Poison Sparky
Wizard Poison Valkyrie Sparky
Wizard Poison Bats
Wizard Poison Sparky
Poison Wizard
Poison Wizard
Bats Goblin Gang Poison Electro Wizard Sparky
Poison Valkyrie Wizard Electro Wizard Sparky
Poison Wizard
Poison Sparky
Poison
Poison Sparky
Wizard Poison Sparky
Wizard Poison Sparky
Poison Sparky
Bats Sparky
Wizard Poison Electro Wizard Sparky
Valkyrie Wizard Poison
Poison Sparky
Wizard Poison
Sparky
Poison
Poison Valkyrie Wizard Sparky
Poison Wizard Electro Wizard Sparky
Wizard Poison Sparky
Poison Sparky
Poison Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard Poison
Sparky
Poison Wizard Sparky
Poison Electro Wizard Sparky
Sparky
Wizard Poison Sparky
Electro Wizard Bats Goblin Gang
Poison Wizard Electro Wizard
Poison Goblin Gang Valkyrie Wizard Electro Wizard Sparky
Wizard Poison
Poison Sparky
Sparky
Bats Goblin Gang Poison Electro Wizard Sparky
Bats Poison Electro Wizard
Poison Electro Wizard Sparky

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