My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Miner Inferno Dragon
Giant Snowball
Barbarians Witch Balloon Miner Inferno Dragon
Zap
Witch Balloon Inferno Dragon
Barbarian Barrel
Barbarians Witch Electro Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Balloon Miner Electro Wizard Inferno Dragon
Fireball
Barbarians Witch Balloon Electro Wizard Inferno Dragon
Poison
Barbarians Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Inferno Dragon
Rocket
Barbarians Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Electro Wizard Inferno Dragon Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Electro Wizard Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Miner
Barbarians
Balloon
Giant
Arrows Miner Witch Balloon Electro Wizard
Witch
Giant Miner
Balloon
Arrows Miner Barbarians Giant Electro Wizard
Miner
Giant Balloon Arrows Witch Electro Wizard Inferno Dragon
Electro Wizard
Giant Balloon Miner
Inferno Dragon
Miner

Defense Synergies 0 3

Arrows
Barbarians
Barbarians
Arrows
Giant
Witch
Electro Wizard
Balloon
Miner
Electro Wizard
Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Inferno Dragon Witch Electro Wizard
Barbarians Witch Electro Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Electro Wizard
Arrows Barbarians
Arrows Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Barbarians Electro Wizard
Barbarians Witch Inferno Dragon
Barbarians Miner Electro Wizard
Barbarians Witch Electro Wizard Arrows
Arrows Inferno Dragon Witch Electro Wizard
Barbarians Witch Electro Wizard
Arrows Barbarians Witch Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Electro Wizard Inferno Dragon
Barbarians Arrows Witch Electro Wizard
Arrows Barbarians Witch Electro Wizard
Arrows Witch Barbarians Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Arrows Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Wizard
Electro Wizard Arrows Miner Inferno Dragon
Barbarians Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Witch Inferno Dragon
Arrows Witch Electro Wizard
Barbarians Witch Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Arrows Barbarians Electro Wizard
Barbarians Witch
Barbarians Witch
Barbarians Witch Electro Wizard Inferno Dragon
Arrows Barbarians Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Electro Wizard
Arrows Miner
Arrows Barbarians
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Miner
Electro Wizard
Miner Arrows Electro Wizard
Arrows
Miner
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Witch Miner
Arrows
Arrows Barbarians
Arrows Witch
Witch Inferno Dragon
Arrows Miner Witch Electro Wizard
Arrows Witch Miner
Miner Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Barbarians Witch
Arrows Witch Electro Wizard
Arrows
Miner Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard

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