My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Hog Rider Furnace Royal Hogs Witch
Zap
Furnace Royal Hogs Witch
Barbarian Barrel
Furnace Royal Hogs Witch Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Furnace Royal Hogs Witch
Earthquake
Hog Rider Furnace Royal Hogs Witch
Arrows
Furnace Royal Hogs Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Royal Hogs Witch Electro Wizard
Fireball
Hog Rider Furnace Royal Hogs Witch Electro Wizard
Poison
Furnace Royal Hogs Witch Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Witch Electro Wizard
Rocket
Hog Rider Furnace Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Furnace Freeze Electro Wizard Royal Hogs Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Hog Rider Furnace Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Furnace Royal Hogs Electro Wizard
Hog Rider
Freeze Mini P.E.K.K.A Furnace Rocket Witch Electro Wizard
Furnace
Mini P.E.K.K.A Hog Rider Royal Hogs
Royal Hogs
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Hog Rider
Freeze
Hog Rider
Witch
Hog Rider
Electro Wizard
Mini P.E.K.K.A Hog Rider Royal Hogs

Defense Synergies 1 6

Mini P.E.K.K.A
Electro Wizard Furnace Freeze Witch
Hog Rider
Furnace
Mini P.E.K.K.A Electro Wizard
Royal Hogs
Rocket
Freeze
Mini P.E.K.K.A Electro Wizard
Witch
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Furnace Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Mini P.E.K.K.A Furnace Witch Electro Wizard
Mini P.E.K.K.A Furnace Rocket Witch Freeze Electro Wizard
Mini P.E.K.K.A Witch Furnace Electro Wizard
Mini P.E.K.K.A Rocket
Freeze Furnace Electro Wizard
Furnace Rocket Electro Wizard Freeze Witch
Rocket Electro Wizard
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Furnace Freeze
Furnace Witch Electro Wizard
Mini P.E.K.K.A Furnace Rocket Freeze Witch Electro Wizard
Rocket Mini P.E.K.K.A Furnace Freeze Witch Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Rocket Mini P.E.K.K.A Furnace Freeze Electro Wizard
Mini P.E.K.K.A Furnace Witch Electro Wizard
Furnace Witch Electro Wizard
Furnace Freeze Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Furnace Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Witch
Furnace Rocket Freeze Witch Electro Wizard
Mini P.E.K.K.A Rocket Furnace Witch Electro Wizard
Mini P.E.K.K.A
Rocket Freeze Electro Wizard Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Witch
Furnace Witch
Witch Electro Wizard Mini P.E.K.K.A Furnace Rocket Freeze
Mini P.E.K.K.A Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Electro Wizard
Rocket
Rocket Freeze
Rocket Furnace
Furnace Rocket Freeze Witch
Furnace Witch
Freeze
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Electro Wizard
Rocket
Rocket
Rocket Freeze
Furnace
Rocket Furnace Witch
Furnace Rocket
Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Freeze Furnace Witch
Witch
Witch Electro Wizard
Witch
Rocket
Furnace Witch Electro Wizard
Rocket Electro Wizard Freeze Witch
Mini P.E.K.K.A
Rocket
Rocket Freeze Electro Wizard
Rocket
Electro Wizard Rocket Freeze Witch
Rocket Witch Electro Wizard
Freeze
Mini P.E.K.K.A Rocket Electro Wizard
Rocket
Rocket Freeze Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Freeze Witch Electro Wizard

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