My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Miner
Giant Snowball
Bats Furnace Goblin Barrel Skeleton Army Miner
Zap
Bats Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Furnace Goblin Barrel Skeleton Army Electro Wizard
The Log
Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Bats Furnace Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Miner Electro Wizard
Fireball
Furnace Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Miner Fireball Furnace Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Goblin Barrel
Fireball
Miner Electro Wizard
Furnace
Miner Goblin Barrel
Rocket
Miner
Goblin Barrel
Bats Furnace Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Bats Furnace Fireball Rocket Goblin Barrel Electro Wizard
Electro Wizard
Fireball Miner

Defense Synergies 0 6

Bats
Electro Wizard
Fireball
Miner Electro Wizard
Furnace
Skeleton Army Electro Wizard
Rocket
Goblin Barrel
Skeleton Army
Furnace Electro Wizard
Miner
Fireball
Electro Wizard
Bats Fireball Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Electro Wizard
Skeleton Army Bats Furnace Electro Wizard
Furnace Rocket Skeleton Army Bats Electro Wizard
Skeleton Army Bats Furnace Electro Wizard
Fireball Rocket Skeleton Army
Fireball Skeleton Army Bats Furnace Electro Wizard
Bats Furnace Rocket Electro Wizard Fireball
Rocket Fireball Electro Wizard
Furnace Skeleton Army
Skeleton Army Miner Electro Wizard
Bats Skeleton Army Electro Wizard Fireball Furnace
Bats Fireball Furnace Electro Wizard
Furnace Skeleton Army Bats Fireball Rocket Electro Wizard
Fireball Rocket Skeleton Army Bats Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Rocket Skeleton Army Fireball Furnace Electro Wizard
Bats Fireball Furnace Skeleton Army Electro Wizard
Fireball Bats Furnace Skeleton Army Electro Wizard
Furnace Bats Fireball Electro Wizard
Electro Wizard
Skeleton Army Bats Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Electro Wizard
Fireball Electro Wizard Rocket Miner
Skeleton Army Bats Furnace Rocket Electro Wizard
Rocket Skeleton Army Bats Fireball Electro Wizard
Skeleton Army
Fireball Furnace Rocket Bats Electro Wizard
Rocket Skeleton Army Bats Fireball Furnace Electro Wizard
Skeleton Army
Rocket Electro Wizard Bats Fireball Skeleton Army
Skeleton Army
Bats
Rocket Skeleton Army Fireball Electro Wizard
Rocket Skeleton Army Fireball
Fireball Furnace Skeleton Army
Skeleton Army Electro Wizard Bats Fireball Furnace Rocket
Bats Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Miner Electro Wizard
Rocket Fireball Miner
Fireball Rocket
Fireball Rocket Furnace
Fireball Bats Furnace Rocket
Furnace
Fireball
Fireball Miner
Rocket Bats Fireball Electro Wizard
Rocket Miner Fireball Electro Wizard
Fireball Rocket
Rocket Fireball Miner
Fireball Rocket
Fireball Furnace
Rocket Fireball Furnace
Fireball Furnace Rocket
Fireball Rocket
Bats Rocket
Rocket Fireball Electro Wizard
Rocket Fireball Miner
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball Furnace
Fireball Miner Electro Wizard
Fireball Miner
Fireball Rocket Miner
Bats Fireball Furnace Electro Wizard
Rocket Electro Wizard Bats Fireball
Fireball
Fireball Rocket Miner
Rocket Fireball Electro Wizard
Rocket Fireball
Electro Wizard Bats Fireball Rocket Skeleton Army
Fireball Rocket Electro Wizard
Fireball
Fireball Miner Rocket Electro Wizard
Fireball
Rocket Fireball
Bats Fireball Rocket Electro Wizard
Bats Fireball Rocket Electro Wizard
Fireball Rocket Miner Electro Wizard

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