My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Furnace Royal Ghost Electro Wizard
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Archers Furnace Baby Dragon Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Royal Ghost Furnace Baby Dragon Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Royal Ghost Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Archers Furnace Baby Dragon Royal Ghost
Archers
Zap Baby Dragon P.E.K.K.A Royal Ghost
Furnace
Zap Baby Dragon P.E.K.K.A Royal Ghost
Rocket
Baby Dragon
Zap Archers Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Furnace Baby Dragon
Royal Ghost
Zap Archers Furnace Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Royal Ghost

Defense Synergies 1 15

Zap
Electro Wizard Archers Furnace Baby Dragon P.E.K.K.A Royal Ghost
Archers
Zap Furnace Baby Dragon P.E.K.K.A Electro Wizard
Furnace
Zap Archers Baby Dragon Royal Ghost Electro Wizard
Rocket
Baby Dragon
Zap Archers Furnace P.E.K.K.A
P.E.K.K.A
Zap Archers Baby Dragon Electro Wizard
Royal Ghost
Zap Furnace Electro Wizard
Electro Wizard
Zap Archers Furnace P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Furnace Electro Wizard
Furnace Rocket P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Rocket P.E.K.K.A
Zap Archers Furnace Baby Dragon Royal Ghost Electro Wizard
Furnace Rocket Electro Wizard Zap Archers Baby Dragon
Rocket Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Archers Royal Ghost Electro Wizard
Archers Electro Wizard Zap Furnace Baby Dragon Royal Ghost
Zap Archers Furnace Baby Dragon Electro Wizard
Furnace P.E.K.K.A Zap Rocket Electro Wizard
Rocket Zap Furnace Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Rocket Zap Furnace P.E.K.K.A Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Zap Archers Furnace Baby Dragon Royal Ghost Electro Wizard
Zap Furnace Baby Dragon Archers Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Archers Furnace Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Furnace P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Archers Rocket Baby Dragon Royal Ghost
P.E.K.K.A Zap Furnace Rocket Electro Wizard
Rocket P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Furnace Rocket Zap Archers Baby Dragon Electro Wizard
Rocket P.E.K.K.A Archers Furnace Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Baby Dragon
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A
Archers Furnace Baby Dragon
Electro Wizard Zap Archers Furnace Rocket Baby Dragon P.E.K.K.A
Zap Archers Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost Electro Wizard
Rocket Baby Dragon
Rocket
Rocket Zap Furnace Baby Dragon
Zap Furnace Rocket Baby Dragon
Archers Furnace Baby Dragon
Zap Baby Dragon
Zap
Rocket Electro Wizard
Rocket Zap Electro Wizard
Zap Archers Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Furnace Baby Dragon
Rocket Zap Furnace Baby Dragon
Furnace Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Archers Baby Dragon Electro Wizard
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Furnace Baby Dragon
Zap Baby Dragon Royal Ghost Electro Wizard
Zap Baby Dragon
Rocket Zap Baby Dragon
Zap Archers Furnace Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Archers Rocket
Rocket Zap Archers Baby Dragon Electro Wizard
Rocket Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap
P.E.K.K.A
Zap Rocket Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Baby Dragon Royal Ghost Electro Wizard

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