My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Bomb Tower Electro Wizard
The Log
Skeletons Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Bomb Tower Baby Dragon Electro Wizard
Poison
Bomb Tower Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Baby Dragon The Log Electro Wizard
Fireball
Royal Giant Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A
Baby Dragon The Log Electro Wizard
Bomb Tower
Baby Dragon
Royal Giant Fireball Mini P.E.K.K.A Electro Wizard
The Log
Royal Giant Fireball Mini P.E.K.K.A
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Baby Dragon

Defense Synergies 4 14

Skeletons
Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard
Royal Giant
Fireball
The Log Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Fireball Bomb Tower Baby Dragon
Bomb Tower
The Log Skeletons Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Skeletons Mini P.E.K.K.A Bomb Tower The Log
The Log
Fireball Mini P.E.K.K.A Bomb Tower Skeletons Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Electro Wizard
Fireball Mini P.E.K.K.A Bomb Tower The Log
Fireball The Log Skeletons Bomb Tower Baby Dragon Electro Wizard
Electro Wizard Fireball Bomb Tower Baby Dragon
Fireball Bomb Tower Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Skeletons Bomb Tower
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Fireball Bomb Tower Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Fireball The Log Electro Wizard
Fireball Bomb Tower Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Fireball Mini P.E.K.K.A The Log Electro Wizard
Bomb Tower Skeletons Fireball Mini P.E.K.K.A Electro Wizard
Fireball Bomb Tower Baby Dragon The Log Electro Wizard
Bomb Tower Baby Dragon The Log Fireball Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Skeletons Mini P.E.K.K.A Bomb Tower The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Skeletons Mini P.E.K.K.A
Fireball Skeletons Bomb Tower Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower
Electro Wizard Skeletons Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Skeletons
Mini P.E.K.K.A Bomb Tower
Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bomb Tower
Fireball Bomb Tower Baby Dragon
Electro Wizard Skeletons Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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