My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Goblin Cage Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Goblin Cage Giant Skeleton Electro Wizard
The Log
Skeletons Royal Giant Goblin Cage Giant Skeleton
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Goblin Cage Baby Dragon Giant Skeleton Electro Wizard
Fireball
Goblin Cage Baby Dragon Electro Wizard
Poison
Goblin Cage Electro Wizard
Lightning
Goblin Cage Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Fireball Goblin Cage Baby Dragon Electro Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Fireball Goblin Cage

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Baby Dragon Giant Skeleton The Log Electro Wizard
Fireball
Royal Giant Baby Dragon The Log Electro Wizard
Goblin Cage
Baby Dragon Giant Skeleton The Log
Baby Dragon
Royal Giant Fireball Goblin Cage Giant Skeleton Electro Wizard
Giant Skeleton
Royal Giant Goblin Cage Baby Dragon The Log Electro Wizard
The Log
Royal Giant Fireball Goblin Cage Giant Skeleton
Electro Wizard
Royal Giant Fireball Baby Dragon Giant Skeleton

Defense Synergies 2 14

Skeletons
Goblin Cage Baby Dragon Giant Skeleton The Log Electro Wizard
Royal Giant
Fireball
The Log Goblin Cage Electro Wizard
Goblin Cage
Skeletons Fireball Baby Dragon The Log Electro Wizard
Baby Dragon
Skeletons Goblin Cage Giant Skeleton The Log
Giant Skeleton
Skeletons Baby Dragon The Log Electro Wizard
The Log
Fireball Skeletons Goblin Cage Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Skeletons Fireball Goblin Cage Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Baby Dragon The Log Electro Wizard
Skeletons Goblin Cage The Log Electro Wizard
Goblin Cage Skeletons Giant Skeleton Electro Wizard
Goblin Cage Skeletons Electro Wizard
Fireball Goblin Cage Giant Skeleton The Log
Fireball The Log Skeletons Baby Dragon Electro Wizard
Electro Wizard Fireball Goblin Cage Baby Dragon
Fireball Goblin Cage Baby Dragon Giant Skeleton The Log Electro Wizard
Skeletons Goblin Cage
Skeletons Giant Skeleton Electro Wizard
Electro Wizard Skeletons Fireball Baby Dragon Giant Skeleton The Log
Fireball Baby Dragon Electro Wizard
Goblin Cage Skeletons Fireball Giant Skeleton The Log Electro Wizard
Fireball Goblin Cage Baby Dragon The Log Electro Wizard
Goblin Cage Electro Wizard
Fireball Goblin Cage The Log Electro Wizard
Skeletons Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Baby Dragon The Log Electro Wizard
Goblin Cage Baby Dragon The Log Fireball Giant Skeleton Electro Wizard
Goblin Cage Electro Wizard
Fireball Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Giant Skeleton Electro Wizard
Fireball Electro Wizard Baby Dragon The Log
Giant Skeleton Skeletons Goblin Cage The Log Electro Wizard
Giant Skeleton Fireball Goblin Cage The Log Electro Wizard
Giant Skeleton Skeletons Goblin Cage
Fireball Skeletons Baby Dragon Electro Wizard
Skeletons Fireball Goblin Cage Giant Skeleton Electro Wizard
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Electro Wizard Skeletons Fireball Baby Dragon The Log
Skeletons Goblin Cage
Goblin Cage Giant Skeleton
Fireball Goblin Cage Giant Skeleton The Log Electro Wizard
Giant Skeleton Skeletons Fireball Goblin Cage
Fireball Goblin Cage Baby Dragon
Electro Wizard Skeletons Fireball Goblin Cage Baby Dragon Giant Skeleton The Log
Fireball Goblin Cage Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon Giant Skeleton The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Giant Skeleton The Log Electro Wizard

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