My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Cannon Cart Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Cannon Cart Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Cannon Cart Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Battle Ram Cannon Cart Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Battle Ram Cannon Cart Bandit Electro Wizard Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Fireball Battle Ram Electro Wizard Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Cannon Cart Electro Wizard Royal Ghost Bandit
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Bandit Fireball Royal Ghost Electro Wizard
Cannon Cart
Zap Royal Ghost Bandit Electro Wizard
Royal Ghost
Zap Battle Ram Cannon Cart Bandit Electro Wizard
Bandit
Battle Ram Zap Cannon Cart Royal Ghost Electro Wizard
Electro Wizard
Zap Fireball Battle Ram Cannon Cart Royal Ghost Bandit
Inferno Dragon

Defense Synergies 2 12

Zap
Fireball Electro Wizard Cannon Cart Royal Ghost Bandit Inferno Dragon
Fireball
Zap Bandit Electro Wizard
Battle Ram
Cannon Cart
Zap Royal Ghost Bandit Electro Wizard
Royal Ghost
Zap Cannon Cart Electro Wizard
Bandit
Zap Fireball Cannon Cart Electro Wizard
Electro Wizard
Zap Fireball Cannon Cart Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Electro Wizard
Inferno Dragon Zap Cannon Cart Bandit Electro Wizard
Cannon Cart Bandit Electro Wizard Inferno Dragon
Inferno Dragon Cannon Cart Bandit Electro Wizard
Fireball
Fireball Zap Cannon Cart Royal Ghost Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Cannon Cart Bandit Electro Wizard
Inferno Dragon
Cannon Cart Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Fireball Cannon Cart Royal Ghost Bandit
Inferno Dragon Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Bandit Electro Wizard
Fireball Zap Cannon Cart Royal Ghost Electro Wizard
Inferno Dragon Cannon Cart Bandit Electro Wizard
Zap Fireball Bandit Electro Wizard Inferno Dragon
Fireball Cannon Cart Electro Wizard
Fireball Zap Cannon Cart Royal Ghost Bandit Electro Wizard
Zap Fireball Cannon Cart Royal Ghost Bandit Electro Wizard Inferno Dragon
Cannon Cart Electro Wizard Inferno Dragon
Royal Ghost Fireball Cannon Cart Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Cannon Cart Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Cannon Cart Royal Ghost Inferno Dragon
Bandit Zap Cannon Cart Electro Wizard
Zap Fireball Cannon Cart Bandit Electro Wizard
Cannon Cart Bandit Inferno Dragon
Fireball Zap Electro Wizard
Fireball Cannon Cart Bandit Electro Wizard
Cannon Cart Inferno Dragon
Zap Electro Wizard Fireball Cannon Cart Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Cannon Cart
Zap Fireball Electro Wizard
Cannon Cart Fireball Bandit
Fireball Cannon Cart
Electro Wizard Zap Fireball Cannon Cart Inferno Dragon
Zap Fireball Cannon Cart Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Cannon Cart Bandit
Cannon Cart Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap Bandit
Fireball Electro Wizard
Zap Fireball Cannon Cart Bandit Electro Wizard
Fireball Zap
Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Fireball
Zap Fireball Bandit Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fireball
Inferno Dragon
Fireball Zap Royal Ghost Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Cannon Cart Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Cannon Cart Electro Wizard
Zap Fireball
Zap Fireball
Cannon Cart
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Royal Ghost Bandit Electro Wizard

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