My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Bats Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Poison Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Fireball
Electro Wizard
Mini P.E.K.K.A
Bats Wizard Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Poison
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Bats Wizard Witch
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 1 12

Bats
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Fireball Wizard Witch
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Poison
Electro Wizard
Witch
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Bats Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Fireball Wizard Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bats Electro Wizard
Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Fireball Bats Electro Wizard
Bats Electro Wizard Fireball Wizard Poison Witch
Fireball Poison P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Poison Witch Electro Wizard Fireball Wizard
Bats Fireball Wizard Poison Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Wizard Witch Electro Wizard
Fireball Wizard Bats Mini P.E.K.K.A Poison Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Bats Fireball Mini P.E.K.K.A Poison Witch P.E.K.K.A Electro Wizard
Fireball Bats Wizard Witch Electro Wizard
Wizard Poison Witch Bats Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Bats Fireball Mini P.E.K.K.A Poison Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Witch
Fireball Wizard Poison Bats Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball Mini P.E.K.K.A Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Fireball Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Witch Electro Wizard Bats Fireball Mini P.E.K.K.A Poison P.E.K.K.A
Bats Poison Fireball Mini P.E.K.K.A Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Bats Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Bats Fireball Mini P.E.K.K.A Poison Electro Wizard
Poison Fireball Wizard Electro Wizard
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Wizard Poison Witch
Fireball Wizard Poison
Fireball Poison
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Poison Electro Wizard
Fireball Wizard Poison Witch
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard Witch
Witch
Fireball Poison Wizard Witch Electro Wizard
Fireball Wizard Poison Witch
Fireball Poison
Poison Bats Fireball Wizard Witch Electro Wizard
Electro Wizard Bats Fireball Wizard Poison Witch
Fireball Mini P.E.K.K.A
Poison Fireball Wizard
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Wizard Poison
Electro Wizard Bats Fireball Witch
Fireball Poison Wizard Witch Electro Wizard
Fireball
Fireball Poison Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
P.E.K.K.A
Bats Fireball Poison Witch Electro Wizard
Bats Fireball Poison Witch Electro Wizard
Poison Fireball Witch Electro Wizard

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