My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Miner
Giant Snowball
Mega Minion Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elite Barbarians Mega Minion Skeleton Army Miner Electro Wizard
Fireball
Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Poison
Mega Minion Skeleton Army Electro Wizard
Lightning
Knight Elite Barbarians Mega Minion Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Skeleton Army Miner Fireball Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Mega Minion Skeleton Army

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Miner Electro Wizard Knight
Knight
Mega Minion Zap Elite Barbarians Fireball Miner Electro Wizard
Elite Barbarians
Zap Knight Fireball
Mega Minion
Zap Knight Fireball Miner
Fireball
Zap Knight Elite Barbarians Mega Minion Miner Electro Wizard
Skeleton Army
Miner
Zap Knight Mega Minion Fireball Electro Wizard
Electro Wizard
Zap Knight Fireball Miner

Defense Synergies 5 13

Zap
Mega Minion Fireball Electro Wizard Knight Elite Barbarians Skeleton Army Miner
Knight
Mega Minion Electro Wizard Zap Fireball Skeleton Army
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Elite Barbarians Skeleton Army Miner Electro Wizard
Fireball
Zap Knight Miner Electro Wizard
Skeleton Army
Zap Knight Mega Minion Electro Wizard
Miner
Zap Mega Minion Fireball
Electro Wizard
Zap Knight Mega Minion Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Electro Wizard
Elite Barbarians Skeleton Army Zap Knight Mega Minion Electro Wizard
Skeleton Army Knight Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Knight Mega Minion Electro Wizard
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Fireball
Zap Fireball Electro Wizard
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Miner Electro Wizard
Skeleton Army Electro Wizard Zap Knight Mega Minion Fireball
Mega Minion Zap Fireball Electro Wizard
Skeleton Army Zap Knight Elite Barbarians Fireball Electro Wizard
Fireball Skeleton Army Zap Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Fireball Skeleton Army Electro Wizard
Fireball Zap Knight Elite Barbarians Mega Minion Skeleton Army Electro Wizard
Zap Knight Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Knight Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Elite Barbarians Mega Minion Miner
Skeleton Army Zap Knight Elite Barbarians Electro Wizard
Skeleton Army Zap Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Skeleton Army
Fireball Zap Electro Wizard
Skeleton Army Knight Elite Barbarians Mega Minion Fireball Electro Wizard
Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Knight Elite Barbarians Mega Minion Fireball Skeleton Army
Mega Minion Skeleton Army
Knight Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army Knight Fireball
Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Knight Mega Minion Fireball
Zap Elite Barbarians Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner Electro Wizard
Fireball Miner
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Miner Zap
Elite Barbarians Fireball Electro Wizard
Miner Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Miner Knight Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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