My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Mega Minion
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Executioner Electro Wizard
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mega Minion Executioner Electro Wizard
Fireball
Barbarians Mega Minion Executioner Electro Wizard
Poison
Barbarians Mega Minion Executioner Electro Wizard
Lightning
Mega Minion Executioner Electro Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Electro Wizard Barbarians Executioner Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Mega Minion Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Barbarians
Royal Giant
Fire Spirit Lightning Mega Minion Executioner The Log Electro Wizard
Mega Minion
Fire Spirit Royal Giant
Executioner
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Executioner
Electro Wizard
Royal Giant

Defense Synergies 0 7

Fire Spirit
The Log Electro Wizard
Barbarians
Royal Giant
Mega Minion
The Log Electro Wizard
Executioner
The Log
Lightning
The Log
The Log
Fire Spirit Mega Minion Executioner Lightning Electro Wizard
Electro Wizard
Fire Spirit Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Executioner The Log Electro Wizard
Barbarians Mega Minion Executioner The Log Electro Wizard
Barbarians Fire Spirit Mega Minion Executioner Lightning Electro Wizard
Barbarians Mega Minion Electro Wizard
Lightning Barbarians The Log
The Log Fire Spirit Mega Minion Executioner Electro Wizard
Mega Minion Lightning Electro Wizard Fire Spirit Executioner
Lightning Barbarians The Log Electro Wizard
Barbarians
Fire Spirit Barbarians Electro Wizard
Barbarians Executioner Electro Wizard Mega Minion The Log
Mega Minion Executioner Electro Wizard
Barbarians Fire Spirit Lightning The Log Electro Wizard
Fire Spirit Executioner Barbarians Mega Minion The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Lightning The Log Electro Wizard
Barbarians Executioner Electro Wizard
Fire Spirit Barbarians Mega Minion Executioner The Log Electro Wizard
Executioner The Log Fire Spirit Barbarians Mega Minion Electro Wizard
Barbarians Electro Wizard
Fire Spirit Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Mega Minion Executioner Lightning The Log
Barbarians Lightning The Log Electro Wizard
Lightning Barbarians The Log Electro Wizard
Barbarians Executioner
Fire Spirit Executioner Electro Wizard
Barbarians Mega Minion Lightning Electro Wizard
Barbarians
Lightning Electro Wizard Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Barbarians The Log Electro Wizard
Barbarians Lightning Executioner
Barbarians Executioner
Barbarians Electro Wizard Mega Minion Executioner Lightning The Log
Executioner Barbarians Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Executioner The Log Electro Wizard
Lightning The Log
Lightning Barbarians The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Mega Minion
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner Lightning
The Log Lightning
Lightning Fire Spirit Electro Wizard
Lightning The Log Electro Wizard
Lightning Fire Spirit Executioner
Lightning Fire Spirit Executioner The Log
Lightning
Lightning The Log
Lightning Executioner The Log
Lightning Executioner The Log
Lightning
Lightning
Lightning Fire Spirit Mega Minion Executioner The Log Electro Wizard
Lightning Fire Spirit The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
The Log Fire Spirit Executioner
Mega Minion
The Log Executioner Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Fire Spirit Executioner Electro Wizard
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Fire Spirit Barbarians
Lightning Fire Spirit Mega Minion Executioner Electro Wizard
The Log
Lightning Mega Minion Executioner Electro Wizard
The Log Executioner Lightning
Lightning
Mega Minion Executioner
Lightning The Log Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner The Log Electro Wizard

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