My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Heal Spirit Skeleton Army Dark Prince Executioner Electro Wizard Sparky
The Log
Heal Spirit Mini P.E.K.K.A Skeleton Army Dark Prince Sparky
Earthquake
Skeleton Army
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Heal Spirit Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Electro Wizard Inferno Dragon Sparky
Fireball
Skeleton Army Executioner Electro Wizard Inferno Dragon Sparky
Poison
Skeleton Army Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard Inferno Dragon Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Skeleton Army Mini P.E.K.K.A Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mini P.E.K.K.A Dark Prince Inferno Dragon Sparky
Mini P.E.K.K.A
Sparky Heal Spirit Dark Prince Electro Wizard
Skeleton Army
Sparky
Dark Prince
Heal Spirit Mini P.E.K.K.A Executioner Electro Wizard Sparky
Executioner
Dark Prince
Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky
Inferno Dragon
Heal Spirit
Sparky
Mini P.E.K.K.A Heal Spirit Skeleton Army Dark Prince Electro Wizard

Defense Synergies 1 9

Heal Spirit
Mini P.E.K.K.A
Electro Wizard Skeleton Army Executioner
Skeleton Army
Mini P.E.K.K.A Executioner Electro Wizard Inferno Dragon Sparky
Dark Prince
Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Skeleton Army Dark Prince
Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Inferno Dragon Sparky Dark Prince Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Dark Prince Executioner Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Sparky Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Sparky
Skeleton Army Dark Prince Executioner Electro Wizard
Electro Wizard Inferno Dragon Executioner
Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Skeleton Army Executioner Electro Wizard Dark Prince
Executioner Inferno Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Dark Prince Electro Wizard
Skeleton Army Executioner Sparky Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Sparky Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Electro Wizard
Skeleton Army Dark Prince Executioner Electro Wizard
Executioner Dark Prince Electro Wizard Inferno Dragon
Mini P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Skeleton Army Dark Prince Mini P.E.K.K.A Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Executioner Inferno Dragon
Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Inferno Dragon Sparky
Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Sparky Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon Sparky
Electro Wizard Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Dark Prince Sparky
Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Electro Wizard Sparky Mini P.E.K.K.A Dark Prince Executioner Inferno Dragon
Executioner Mini P.E.K.K.A Dark Prince Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Executioner Electro Wizard
Sparky
Dark Prince Sparky
Executioner Dark Prince Sparky
Executioner
Executioner Sparky
Executioner
Mini P.E.K.K.A Electro Wizard Sparky
Dark Prince Electro Wizard Sparky
Executioner
Executioner Sparky
Sparky
Executioner Sparky
Executioner Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Sparky
Sparky
Sparky
Dark Prince Executioner Sparky
Inferno Dragon
Executioner Electro Wizard Sparky
Sparky
Sparky
Executioner Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Skeleton Army Dark Prince
Executioner Electro Wizard
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Sparky
Executioner
Sparky
Dark Prince Executioner Sparky
Electro Wizard Sparky
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard Sparky

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