My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince Royal Ghost Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Miner Bandit Inferno Dragon
Giant Snowball
Three Musketeers Miner Inferno Dragon
Zap
Three Musketeers Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Three Musketeers Dark Prince Royal Ghost Bandit Electro Wizard
The Log
Three Musketeers Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Three Musketeers Dark Prince Miner Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Three Musketeers Bandit Electro Wizard Inferno Dragon
Poison
Three Musketeers Electro Wizard
Lightning
Three Musketeers Dark Prince Bandit Electro Wizard Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Bandit Dark Prince Electro Wizard Inferno Dragon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Royal Ghost Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Three Musketeers Dark Prince Royal Ghost Bandit
Three Musketeers
Zap Dark Prince Miner Royal Ghost Bandit
Dark Prince
Zap Three Musketeers Miner Royal Ghost Bandit Electro Wizard
Miner
Zap Three Musketeers Dark Prince Royal Ghost Bandit Electro Wizard Inferno Dragon
Royal Ghost
Zap Three Musketeers Dark Prince Miner Bandit Electro Wizard
Bandit
Zap Three Musketeers Dark Prince Miner Royal Ghost Electro Wizard
Electro Wizard
Zap Dark Prince Miner Royal Ghost Bandit
Inferno Dragon
Miner

Defense Synergies 1 13

Zap
Electro Wizard Three Musketeers Dark Prince Miner Royal Ghost Bandit Inferno Dragon
Three Musketeers
Zap Bandit
Dark Prince
Zap Royal Ghost Bandit Electro Wizard
Miner
Zap
Royal Ghost
Zap Dark Prince Electro Wizard
Bandit
Zap Three Musketeers Dark Prince Electro Wizard
Electro Wizard
Zap Dark Prince Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Three Musketeers Dark Prince Bandit Electro Wizard
Three Musketeers Dark Prince Bandit Electro Wizard Inferno Dragon
Three Musketeers Inferno Dragon Dark Prince Bandit Electro Wizard
Dark Prince
Zap Dark Prince Royal Ghost Bandit Electro Wizard
Three Musketeers Electro Wizard Inferno Dragon Zap
Zap Bandit Electro Wizard
Three Musketeers Inferno Dragon
Dark Prince Miner Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Dark Prince Royal Ghost Bandit
Three Musketeers Inferno Dragon Zap Electro Wizard
Zap Three Musketeers Dark Prince Bandit Electro Wizard
Three Musketeers Zap Dark Prince Royal Ghost Electro Wizard
Inferno Dragon Three Musketeers Bandit Electro Wizard
Zap Three Musketeers Bandit Electro Wizard Inferno Dragon
Three Musketeers Dark Prince Electro Wizard
Zap Three Musketeers Dark Prince Royal Ghost Bandit Electro Wizard
Zap Dark Prince Royal Ghost Bandit Electro Wizard Inferno Dragon
Three Musketeers Electro Wizard Inferno Dragon
Dark Prince Royal Ghost Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Miner Royal Ghost Inferno Dragon
Bandit Zap Dark Prince Electro Wizard
Dark Prince Zap Bandit Electro Wizard
Three Musketeers Dark Prince Bandit Inferno Dragon
Zap Three Musketeers Electro Wizard
Dark Prince Bandit Electro Wizard
Dark Prince Inferno Dragon
Zap Electro Wizard Dark Prince Bandit Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon Dark Prince
Zap Dark Prince Electro Wizard
Dark Prince Three Musketeers Bandit
Three Musketeers
Electro Wizard Zap Three Musketeers Dark Prince Inferno Dragon
Zap Dark Prince Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Miner Royal Ghost Bandit Electro Wizard
Miner Bandit
Dark Prince
Zap Dark Prince
Zap
Zap
Miner Zap Bandit
Three Musketeers Electro Wizard
Miner Zap Dark Prince Bandit Electro Wizard
Zap
Three Musketeers Miner Bandit
Bandit
Zap
Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Zap Three Musketeers Dark Prince Bandit Electro Wizard
Zap Miner
Zap
Zap Dark Prince
Inferno Dragon
Miner Zap Royal Ghost Bandit Electro Wizard
Zap Miner Bandit
Miner Zap Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Bandit
Zap Electro Wizard
Zap Electro Wizard Dark Prince Bandit
Zap Three Musketeers Electro Wizard
Miner Three Musketeers Dark Prince Electro Wizard
Zap
Zap
Three Musketeers Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Miner Royal Ghost Bandit Electro Wizard

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