My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion
Zap
Dark Prince
Barbarian Barrel
Dark Prince Royal Ghost Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Royal Ghost Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Dark Prince Poison The Log Royal Ghost
Mega Minion
Zap Poison
Dark Prince
Zap Poison Royal Ghost Electro Wizard
Poison
P.E.K.K.A Zap Mega Minion Dark Prince The Log Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard The Log
The Log
Zap Poison P.E.K.K.A
Royal Ghost
Zap Dark Prince Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 3 18

Zap
Mega Minion Electro Wizard Dark Prince Poison P.E.K.K.A The Log Royal Ghost
Mega Minion
Zap Dark Prince The Log Electro Wizard
Dark Prince
Zap Mega Minion Poison The Log Royal Ghost Electro Wizard
Poison
Zap Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Mega Minion Dark Prince Poison Royal Ghost Electro Wizard
Royal Ghost
Zap Dark Prince The Log Electro Wizard
Electro Wizard
Zap Mega Minion Dark Prince Poison P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
P.E.K.K.A Zap Mega Minion Dark Prince The Log Electro Wizard
P.E.K.K.A Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A The Log
The Log Zap Mega Minion Dark Prince Royal Ghost Electro Wizard
Mega Minion Electro Wizard Zap Poison
Zap Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Zap Mega Minion Dark Prince The Log Royal Ghost
Mega Minion Zap Poison Electro Wizard
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Zap Mega Minion Dark Prince Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Dark Prince Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Dark Prince The Log Royal Ghost Electro Wizard
Zap Poison The Log Mega Minion Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Mega Minion The Log Royal Ghost
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Dark Prince
Poison Zap Electro Wizard
Dark Prince P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Mega Minion Dark Prince Poison The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Zap Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A
Electro Wizard Zap Mega Minion Dark Prince Poison P.E.K.K.A The Log
Poison Zap Mega Minion Dark Prince P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison Zap The Log Royal Ghost Electro Wizard
Poison The Log
Dark Prince Poison The Log
Poison Zap Dark Prince The Log
Poison Zap Mega Minion
Poison The Log
Poison The Log Zap
Poison The Log Zap
Poison Electro Wizard
Poison Zap Dark Prince The Log Electro Wizard
Poison Zap
Poison The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Zap Mega Minion Dark Prince Poison The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Dark Prince
Mega Minion
Poison The Log Zap Royal Ghost Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap The Log
Zap Poison Electro Wizard
P.E.K.K.A
Poison The Log
Zap Electro Wizard Dark Prince
Poison Zap Mega Minion Electro Wizard
The Log
Poison Mega Minion Dark Prince Electro Wizard
The Log Zap Poison
Zap Poison
Mega Minion Dark Prince P.E.K.K.A
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince The Log Royal Ghost Electro Wizard

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