My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Balloon
Giant Snowball
Tombstone Musketeer Clone Balloon
Zap
Tombstone Clone Balloon
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Wizard Clone Electro Wizard
The Log
Elite Barbarians Tombstone Musketeer Clone
Earthquake
Tombstone Clone
Arrows
Tombstone Clone
Royal Delivery
Elite Barbarians Musketeer Wizard Clone Balloon Electro Wizard
Fireball
Elite Barbarians Tombstone Musketeer Wizard Clone Balloon Electro Wizard
Poison
Tombstone Musketeer Wizard Clone Balloon Electro Wizard
Lightning
Elite Barbarians Tombstone Musketeer Wizard Balloon Electro Wizard
Rocket
Elite Barbarians Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Clone Musketeer Electro Wizard Wizard Balloon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Clone Musketeer Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Tombstone
Musketeer
Balloon
Wizard
Elite Barbarians Balloon
Rocket
Clone
Balloon Electro Wizard
Balloon
Clone Musketeer Wizard Electro Wizard
Electro Wizard
Clone Balloon

Defense Synergies 1 6

Elite Barbarians
Wizard
Tombstone
Musketeer Wizard Rocket Electro Wizard
Musketeer
Tombstone Electro Wizard
Wizard
Elite Barbarians Tombstone Electro Wizard
Rocket
Tombstone
Clone
Balloon
Electro Wizard
Tombstone Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Musketeer Wizard Electro Wizard
Elite Barbarians Tombstone Musketeer Electro Wizard
Rocket Elite Barbarians Tombstone Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer Electro Wizard
Elite Barbarians Tombstone Rocket
Musketeer Electro Wizard
Musketeer Rocket Electro Wizard Tombstone Wizard
Rocket Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer
Elite Barbarians Musketeer Electro Wizard
Electro Wizard Tombstone Musketeer Wizard
Musketeer Wizard Electro Wizard
Tombstone Elite Barbarians Musketeer Wizard Rocket Electro Wizard
Wizard Rocket Tombstone Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Rocket Elite Barbarians Electro Wizard
Wizard Elite Barbarians Tombstone Musketeer Electro Wizard
Tombstone Elite Barbarians Musketeer Wizard Electro Wizard
Wizard Tombstone Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Wizard Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Electro Wizard
Electro Wizard Elite Barbarians Musketeer Wizard Rocket
Tombstone Elite Barbarians Musketeer Rocket Electro Wizard
Rocket Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer
Wizard Rocket Musketeer Electro Wizard
Rocket Elite Barbarians Tombstone Musketeer Electro Wizard
Elite Barbarians
Rocket Electro Wizard Elite Barbarians Tombstone
Tombstone Musketeer
Elite Barbarians Tombstone Musketeer
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Rocket Tombstone Wizard
Wizard Musketeer
Elite Barbarians Tombstone Electro Wizard Musketeer Rocket
Elite Barbarians Musketeer Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Electro Wizard
Rocket
Musketeer Rocket
Wizard Rocket
Wizard Musketeer Rocket
Musketeer Wizard
Wizard
Wizard
Rocket Elite Barbarians Musketeer Electro Wizard
Rocket Musketeer Wizard Electro Wizard
Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer
Musketeer Rocket
Elite Barbarians Musketeer
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard Electro Wizard
Rocket Wizard
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Musketeer
Wizard
Musketeer Wizard Electro Wizard
Musketeer Wizard
Rocket Musketeer
Elite Barbarians Musketeer Wizard Electro Wizard
Rocket Electro Wizard Musketeer Wizard
Elite Barbarians
Musketeer Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Tombstone Musketeer Rocket
Rocket Musketeer Wizard Electro Wizard
Musketeer Wizard Rocket Electro Wizard
Musketeer Wizard
Rocket
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket Electro Wizard

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