My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Inferno Tower Clone
Barbarian Barrel
Inferno Tower Wizard Clone Giant Skeleton Electro Wizard
The Log
Clone Giant Skeleton
Earthquake
Inferno Tower Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Clone Giant Skeleton Electro Wizard
Fireball
Minion Horde Inferno Tower Wizard Clone Electro Wizard
Poison
Minion Horde Inferno Tower Wizard Clone Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Freeze Electro Wizard Minion Horde Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Freeze Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Giant Skeleton
Minion Horde
Clone Freeze Giant Skeleton
Inferno Tower
Wizard
Giant Skeleton
Clone
Giant Skeleton Minion Horde Electro Wizard
Freeze
Arrows Minion Horde
Giant Skeleton
Clone Arrows Minion Horde Wizard Electro Wizard
Electro Wizard
Clone Giant Skeleton

Defense Synergies 1 9

Arrows
Inferno Tower Giant Skeleton
Minion Horde
Inferno Tower Freeze
Inferno Tower
Electro Wizard Arrows Minion Horde
Wizard
Freeze Giant Skeleton Electro Wizard
Clone
Freeze
Minion Horde Wizard Electro Wizard
Giant Skeleton
Arrows Wizard Electro Wizard
Electro Wizard
Inferno Tower Wizard Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard Electro Wizard
Minion Horde Inferno Tower Electro Wizard
Minion Horde Inferno Tower Freeze Giant Skeleton Electro Wizard
Minion Horde Inferno Tower Electro Wizard
Arrows Giant Skeleton
Arrows Freeze Electro Wizard
Minion Horde Inferno Tower Electro Wizard Arrows Wizard Freeze
Arrows Inferno Tower Giant Skeleton Electro Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Arrows Wizard Freeze Giant Skeleton
Arrows Minion Horde Inferno Tower Wizard Electro Wizard
Minion Horde Inferno Tower Wizard Freeze Giant Skeleton Electro Wizard
Wizard Arrows Minion Horde Freeze Electro Wizard
Inferno Tower Minion Horde Electro Wizard
Minion Horde Inferno Tower Freeze Electro Wizard
Minion Horde Wizard Arrows Inferno Tower Electro Wizard
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard Freeze Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Wizard Arrows Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Arrows Wizard
Giant Skeleton Minion Horde Inferno Tower Electro Wizard
Giant Skeleton Minion Horde Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Minion Horde
Arrows Wizard Minion Horde Freeze Electro Wizard
Minion Horde Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Minion Horde
Minion Horde Freeze Giant Skeleton Electro Wizard Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Inferno Tower Electro Wizard Minion Horde Freeze Giant Skeleton
Arrows Minion Horde Inferno Tower Wizard Freeze Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze Giant Skeleton
Arrows Electro Wizard
Arrows Minion Horde Giant Skeleton
Arrows Freeze Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Electro Wizard
Arrows Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze Electro Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Electro Wizard Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows
Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows Giant Skeleton
Minion Horde
Minion Horde Freeze Giant Skeleton Electro Wizard
Electro Wizard
Freeze Giant Skeleton Electro Wizard

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