My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Cannon
Zap
Minions Cannon Sparky
Barbarian Barrel
Cannon Wizard Electro Wizard Sparky
The Log
Cannon Mini P.E.K.K.A Sparky
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard Electro Wizard Sparky
Fireball
Minions Cannon Wizard Electro Wizard Sparky
Poison
Minions Cannon Wizard Electro Wizard Sparky
Lightning
Cannon Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Mini P.E.K.K.A Electro Wizard Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Cannon Mini P.E.K.K.A

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Sparky Minions Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Sparky
Cannon
Mini P.E.K.K.A
Giant Sparky Zap Minions Wizard Electro Wizard
Giant
Zap Minions Mini P.E.K.K.A Sparky Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Giant Sparky
Electro Wizard
Zap Mini P.E.K.K.A Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Minions Wizard Electro Wizard

Defense Synergies 4 10

Zap
Cannon Mini P.E.K.K.A Electro Wizard Minions Sparky
Minions
Zap Cannon Electro Wizard
Cannon
Zap Minions Mini P.E.K.K.A Wizard Electro Wizard Sparky
Mini P.E.K.K.A
Zap Electro Wizard Cannon Wizard
Giant
Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Cannon Wizard
Sparky
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Wizard Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Minions Cannon Electro Wizard
Cannon Mini P.E.K.K.A Sparky Minions Electro Wizard
Cannon Mini P.E.K.K.A Sparky Minions Electro Wizard
Mini P.E.K.K.A Sparky
Zap Minions Cannon Electro Wizard
Minions Electro Wizard Zap Cannon Wizard
Zap Cannon Electro Wizard Sparky
Cannon Mini P.E.K.K.A Sparky Minions
Cannon Mini P.E.K.K.A Electro Wizard Sparky
Minions Electro Wizard Zap Cannon Wizard
Minions Zap Wizard Electro Wizard
Cannon Mini P.E.K.K.A Sparky Zap Minions Wizard Electro Wizard
Wizard Sparky Zap Minions Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Cannon Electro Wizard
Zap Cannon Mini P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Minions Cannon Mini P.E.K.K.A Electro Wizard
Cannon Zap Minions Wizard Electro Wizard
Zap Wizard Minions Cannon Electro Wizard
Mini P.E.K.K.A Sparky Cannon Electro Wizard
Wizard Minions Cannon Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Wizard
Zap Minions Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Electro Wizard Sparky
Cannon Mini P.E.K.K.A Sparky
Wizard Zap Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Minions Mini P.E.K.K.A Sparky
Cannon Sparky
Minions Mini P.E.K.K.A Sparky
Zap Electro Wizard
Mini P.E.K.K.A Cannon Wizard Sparky
Wizard Cannon Sparky
Electro Wizard Sparky Zap Minions Mini P.E.K.K.A
Minions Zap Cannon Mini P.E.K.K.A Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Minions
Wizard Sparky
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard
Sparky
Minions
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Electro Wizard Sparky
Zap Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Minions Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Minions Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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