My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Balloon Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Furnace Balloon
Zap
Furnace Inferno Tower Balloon
Barbarian Barrel
Furnace Inferno Tower Ice Wizard Electro Wizard
The Log
Furnace
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Balloon Bowler Ice Wizard Electro Wizard
Fireball
Furnace Inferno Tower Balloon Bowler Ice Wizard Electro Wizard
Poison
Furnace Inferno Tower Balloon Ice Wizard Electro Wizard
Lightning
Furnace Inferno Tower Balloon Bowler Ice Wizard Electro Wizard
Rocket
Furnace Inferno Tower Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Furnace Poison Electro Wizard Inferno Tower Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Furnace Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Furnace Poison Bowler Ice Wizard
Furnace
Zap Balloon Bowler
Inferno Tower
Poison
Zap Balloon Bowler
Balloon
Zap Furnace Poison Ice Wizard Electro Wizard
Bowler
Zap Furnace Poison Ice Wizard Electro Wizard
Ice Wizard
Zap Balloon Bowler
Electro Wizard
Zap Balloon Bowler

Defense Synergies 2 14

Zap
Electro Wizard Furnace Inferno Tower Poison Bowler Ice Wizard
Furnace
Zap Bowler Ice Wizard Electro Wizard
Inferno Tower
Electro Wizard Zap Poison Ice Wizard
Poison
Zap Inferno Tower Ice Wizard Electro Wizard
Balloon
Bowler
Zap Furnace Ice Wizard Electro Wizard
Ice Wizard
Zap Furnace Inferno Tower Poison Bowler
Electro Wizard
Zap Inferno Tower Furnace Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Zap Furnace Ice Wizard Electro Wizard
Furnace Inferno Tower Bowler Ice Wizard Electro Wizard
Inferno Tower Furnace Bowler Ice Wizard Electro Wizard
Poison Bowler
Bowler Zap Furnace Ice Wizard Electro Wizard
Furnace Inferno Tower Electro Wizard Zap Poison Ice Wizard
Bowler Zap Inferno Tower Poison Electro Wizard
Inferno Tower Furnace Ice Wizard
Inferno Tower Bowler Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Furnace Bowler
Inferno Tower Zap Furnace Poison Ice Wizard Electro Wizard
Furnace Inferno Tower Bowler Zap Ice Wizard Electro Wizard
Bowler Zap Furnace Poison Electro Wizard
Inferno Tower Furnace Electro Wizard
Inferno Tower Zap Furnace Bowler Electro Wizard
Furnace Inferno Tower Poison Bowler Electro Wizard
Zap Furnace Bowler Ice Wizard Electro Wizard
Zap Furnace Poison Bowler Ice Wizard Electro Wizard
Inferno Tower Electro Wizard
Bowler Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Inferno Tower Bowler Electro Wizard
Poison Electro Wizard Zap Bowler
Zap Furnace Inferno Tower Bowler Electro Wizard
Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Bowler
Furnace Poison Zap Ice Wizard Electro Wizard
Furnace Inferno Tower Bowler Ice Wizard Electro Wizard
Inferno Tower
Zap Electro Wizard Inferno Tower Poison
Inferno Tower
Inferno Tower Bowler
Zap Poison Bowler Electro Wizard
Bowler Inferno Tower
Furnace Bowler
Inferno Tower Electro Wizard Zap Furnace Poison Bowler
Poison Bowler Zap Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Bowler Ice Wizard Electro Wizard
Poison
Poison
Poison Zap Furnace Bowler
Poison Zap Furnace Ice Wizard
Furnace Poison Bowler
Poison Zap Bowler Ice Wizard
Poison Zap
Poison Bowler Electro Wizard
Poison Zap Bowler Electro Wizard
Poison Zap
Poison Bowler
Poison
Zap Furnace Poison
Zap Furnace Poison Bowler
Furnace Poison Bowler
Poison
Zap Poison Bowler Electro Wizard
Zap Poison Bowler
Poison Bowler
Poison
Bowler
Zap Poison
Zap Poison Furnace Bowler Ice Wizard
Poison Zap Bowler Ice Wizard Electro Wizard
Zap Poison Bowler
Poison Zap
Poison Zap Furnace Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Bowler
Poison Zap
Zap Poison Electro Wizard
Poison Bowler
Zap Electro Wizard
Poison Zap Ice Wizard Electro Wizard
Poison Bowler Electro Wizard
Zap Poison Bowler
Zap Poison
Zap Poison Bowler Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bowler Electro Wizard

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