My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Miner
Giant Snowball
Bats Battle Ram Guards Miner
Zap
Bats Battle Ram Guards
Barbarian Barrel
Battle Ram Guards Executioner Electro Wizard
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Guards Executioner Miner Electro Wizard
Fireball
Battle Ram Executioner Electro Wizard
Poison
Bats Guards Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Fireball Battle Ram Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Battle Ram
Zap
Fireball Battle Ram Miner Electro Wizard Bats Guards Executioner
Fireball
Zap Battle Ram Miner Electro Wizard
Battle Ram
Zap Bats Fireball Electro Wizard
Guards
Miner Zap
Executioner
Zap Miner
Miner
Bats Zap Guards Fireball Executioner Electro Wizard
Electro Wizard
Zap Fireball Battle Ram Miner

Defense Synergies 2 9

Bats
Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Guards Executioner Miner
Fireball
Zap Miner Electro Wizard
Battle Ram
Guards
Zap Executioner Electro Wizard
Executioner
Zap Guards
Miner
Zap Fireball
Electro Wizard
Zap Bats Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Bats Zap Executioner Electro Wizard
Bats Executioner Electro Wizard
Bats Guards Electro Wizard
Fireball
Fireball Bats Zap Guards Executioner Electro Wizard
Bats Electro Wizard Zap Fireball Executioner
Zap Fireball Electro Wizard
Guards Miner Electro Wizard
Bats Guards Executioner Electro Wizard Zap Fireball
Executioner Bats Zap Fireball Electro Wizard
Bats Zap Fireball Guards Electro Wizard
Fireball Executioner Bats Zap Guards Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Bats Zap Guards Executioner Electro Wizard
Zap Executioner Bats Fireball Guards Electro Wizard
Electro Wizard
Bats Fireball Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Executioner Miner
Guards Bats Zap Electro Wizard
Guards Bats Zap Fireball Electro Wizard
Guards Executioner
Fireball Executioner Bats Zap Electro Wizard
Guards Bats Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Guards
Bats Guards
Zap Fireball Guards Electro Wizard
Fireball Guards Executioner
Fireball Executioner
Guards Electro Wizard Bats Zap Fireball Executioner
Bats Executioner Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner Miner Electro Wizard
Fireball Miner
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Miner Zap
Bats Fireball Guards Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Executioner Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Miner Zap Executioner Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Bats Fireball Guards
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Miner Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Bats Fireball Guards Electro Wizard
Bats Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Miner Electro Wizard

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