My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Royal Hogs Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Dark Prince
Giant Snowball
Barbarians Royal Hogs Three Musketeers
Zap
Royal Hogs Three Musketeers Dark Prince
Barbarian Barrel
Barbarians Heal Spirit Royal Hogs Three Musketeers Dark Prince Electro Wizard
The Log
Barbarians Heal Spirit Royal Hogs Three Musketeers Dark Prince
Earthquake
Barbarians Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Barbarians Heal Spirit Royal Hogs Three Musketeers Dark Prince Electro Wizard
Fireball
Barbarians Royal Hogs Three Musketeers Electro Wizard
Poison
Barbarians Royal Hogs Three Musketeers Electro Wizard
Lightning
Three Musketeers Dark Prince Electro Wizard
Rocket
Barbarians Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Earthquake Dark Prince Electro Wizard Barbarians Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Earthquake Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Royal Hogs Barbarians Three Musketeers Dark Prince
Earthquake
Royal Hogs Barbarian Barrel Dark Prince
Royal Hogs
Heal Spirit Earthquake Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Three Musketeers
Heal Spirit Royal Hogs Barbarian Barrel Dark Prince
Barbarian Barrel
Earthquake Royal Hogs Three Musketeers Dark Prince
Dark Prince
Heal Spirit Earthquake Royal Hogs Three Musketeers Barbarian Barrel Electro Wizard
Electro Wizard
Royal Hogs Dark Prince

Defense Synergies 0 5

Barbarians
Heal Spirit
Earthquake
Barbarian Barrel
Royal Hogs
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Earthquake Three Musketeers Dark Prince Electro Wizard
Dark Prince
Barbarian Barrel Electro Wizard
Electro Wizard
Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Electro Wizard
Barbarians Three Musketeers Dark Prince Electro Wizard
Barbarians Three Musketeers Dark Prince Electro Wizard
Barbarians Three Musketeers Dark Prince Electro Wizard
Barbarians Earthquake Barbarian Barrel Dark Prince
Barbarian Barrel Earthquake Dark Prince Electro Wizard
Three Musketeers Electro Wizard
Earthquake Barbarians Barbarian Barrel Electro Wizard
Barbarians Three Musketeers
Barbarians Barbarian Barrel Dark Prince Electro Wizard
Barbarians Electro Wizard Earthquake Barbarian Barrel Dark Prince
Three Musketeers Electro Wizard
Barbarians Earthquake Three Musketeers Dark Prince Electro Wizard
Three Musketeers Barbarians Earthquake Barbarian Barrel Dark Prince Electro Wizard
Barbarians Three Musketeers Electro Wizard
Barbarians Three Musketeers Electro Wizard
Barbarians Three Musketeers Dark Prince Electro Wizard
Barbarians Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Earthquake Barbarian Barrel Barbarians Dark Prince Electro Wizard
Barbarians Three Musketeers Electro Wizard
Dark Prince Barbarians Earthquake Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Barbarian Barrel
Barbarians Dark Prince Electro Wizard
Dark Prince Barbarians Barbarian Barrel Electro Wizard
Barbarians Three Musketeers Dark Prince
Three Musketeers Electro Wizard
Dark Prince Barbarians Electro Wizard
Barbarians Dark Prince
Electro Wizard Barbarians Barbarian Barrel Dark Prince
Barbarians Three Musketeers
Barbarians Dark Prince
Barbarians Dark Prince Electro Wizard
Barbarians Dark Prince Three Musketeers
Barbarians Three Musketeers
Barbarians Electro Wizard Three Musketeers Barbarian Barrel Dark Prince
Barbarians Earthquake Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarians Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Dark Prince
Earthquake
Earthquake Barbarian Barrel
Three Musketeers Electro Wizard
Earthquake Barbarian Barrel Dark Prince Electro Wizard
Earthquake Three Musketeers Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel
Earthquake Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarians Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Electro Wizard
Barbarian Barrel
Electro Wizard
Electro Wizard
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Barbarians Barbarian Barrel Dark Prince
Three Musketeers Electro Wizard
Barbarian Barrel
Three Musketeers Dark Prince Electro Wizard
Earthquake
Three Musketeers Dark Prince
Electro Wizard
Electro Wizard
Barbarian Barrel Dark Prince Electro Wizard

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