My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Goblin Hut Lumberjack
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Wizard Barbarian Hut Giant Skeleton Electro Wizard Lumberjack
The Log
Barbarians Goblin Hut Barbarian Hut Giant Skeleton Lumberjack
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Wizard Giant Skeleton Electro Wizard Lumberjack
Fireball
Barbarians Goblin Hut Wizard Barbarian Hut Electro Wizard Lumberjack
Poison
Barbarians Goblin Hut Wizard Barbarian Hut Electro Wizard
Lightning
Goblin Hut Wizard Barbarian Hut Electro Wizard Lumberjack
Rocket
Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Lumberjack Barbarians Goblin Hut Wizard Rocket Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Electro Wizard Lumberjack Barbarians Goblin Hut

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Hut
Barbarian Hut Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Rocket
Barbarian Hut
Goblin Hut Giant Skeleton
Giant Skeleton
Goblin Hut Wizard Barbarian Hut Electro Wizard Lumberjack
Electro Wizard
Giant Skeleton Lumberjack
Lumberjack
Goblin Hut Wizard Giant Skeleton Electro Wizard

Defense Synergies 0 12

Barbarians
Goblin Hut
Wizard Barbarian Hut Giant Skeleton Electro Wizard Lumberjack
Wizard
Goblin Hut Giant Skeleton Electro Wizard Lumberjack
Rocket
Barbarian Hut
Goblin Hut Electro Wizard
Giant Skeleton
Goblin Hut Wizard Electro Wizard Lumberjack
Electro Wizard
Goblin Hut Wizard Barbarian Hut Giant Skeleton Lumberjack
Lumberjack
Goblin Hut Wizard Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Wizard Electro Wizard
Barbarians Barbarian Hut Lumberjack Goblin Hut Electro Wizard
Barbarians Goblin Hut Rocket Barbarian Hut Lumberjack Giant Skeleton Electro Wizard
Barbarians Goblin Hut Barbarian Hut Lumberjack Electro Wizard
Barbarians Rocket Giant Skeleton Lumberjack
Electro Wizard Lumberjack
Rocket Electro Wizard Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut Barbarians Giant Skeleton Electro Wizard
Barbarians Barbarian Hut Goblin Hut Lumberjack
Barbarians Giant Skeleton Electro Wizard Lumberjack
Barbarians Electro Wizard Goblin Hut Wizard Giant Skeleton Lumberjack
Goblin Hut Wizard Barbarian Hut Electro Wizard
Barbarians Goblin Hut Barbarian Hut Lumberjack Wizard Rocket Giant Skeleton Electro Wizard
Wizard Rocket Barbarian Hut Barbarians Goblin Hut Electro Wizard Lumberjack
Barbarians Barbarian Hut Goblin Hut Electro Wizard Lumberjack
Barbarians Rocket Barbarian Hut Goblin Hut Electro Wizard Lumberjack
Barbarians Wizard Barbarian Hut Goblin Hut Electro Wizard Lumberjack
Barbarians Goblin Hut Wizard Barbarian Hut Electro Wizard Lumberjack
Wizard Barbarians Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard Lumberjack
Barbarians Barbarian Hut Goblin Hut Electro Wizard Lumberjack
Wizard Barbarians Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Lumberjack Goblin Hut Giant Skeleton Electro Wizard
Electro Wizard Wizard Rocket Lumberjack
Barbarians Giant Skeleton Lumberjack Goblin Hut Rocket Barbarian Hut Electro Wizard
Rocket Giant Skeleton Lumberjack Barbarians Barbarian Hut Electro Wizard
Barbarians Barbarian Hut Giant Skeleton Goblin Hut Lumberjack
Wizard Rocket Goblin Hut Electro Wizard
Rocket Barbarians Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Barbarians Barbarian Hut Lumberjack
Rocket Giant Skeleton Electro Wizard Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Giant Skeleton Lumberjack
Rocket Barbarians Giant Skeleton Electro Wizard
Barbarians Rocket Giant Skeleton Wizard Barbarian Hut Lumberjack
Wizard Barbarians Barbarian Hut
Barbarians Goblin Hut Electro Wizard Rocket Barbarian Hut Giant Skeleton Lumberjack
Barbarians Goblin Hut Wizard Barbarian Hut Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut Giant Skeleton
Electro Wizard
Rocket Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Rocket Barbarian Hut Giant Skeleton
Wizard Rocket
Wizard Rocket
Wizard
Wizard Barbarian Hut
Wizard
Rocket Electro Wizard Lumberjack
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut
Rocket Goblin Hut Wizard Barbarian Hut
Goblin Hut Wizard Rocket Barbarian Hut
Rocket
Rocket
Rocket Wizard Electro Wizard
Rocket Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarians Barbarian Hut
Wizard
Wizard Electro Wizard
Wizard
Rocket
Wizard Electro Wizard
Rocket Electro Wizard Goblin Hut Wizard
Wizard Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket Wizard
Electro Wizard Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard Lumberjack
Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard

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