My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Inferno Tower Witch Bandit
Barbarian Barrel
Knight Inferno Tower Witch Bandit Electro Wizard Lumberjack
The Log
Hog Rider Witch Bandit Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Witch Bandit Electro Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Witch Bandit Electro Wizard Lumberjack
Poison
Inferno Tower Witch Electro Wizard
Lightning
Knight Inferno Tower Witch Bandit Electro Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Hog Rider Electro Wizard Lumberjack Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Witch Bandit Lumberjack
Knight
Hog Rider Zap Witch Electro Wizard Lumberjack
Hog Rider
Zap Knight Witch Bandit Electro Wizard Lumberjack
Inferno Tower
Witch
Zap Knight Hog Rider Bandit Lumberjack
Bandit
Zap Hog Rider Witch Electro Wizard Lumberjack
Electro Wizard
Zap Knight Hog Rider Bandit Lumberjack
Lumberjack
Zap Knight Hog Rider Witch Bandit Electro Wizard

Defense Synergies 4 15

Zap
Electro Wizard Knight Inferno Tower Witch Bandit Lumberjack
Knight
Inferno Tower Electro Wizard Zap Witch Lumberjack
Hog Rider
Inferno Tower
Knight Electro Wizard Zap Bandit Lumberjack
Witch
Zap Knight Bandit Electro Wizard Lumberjack
Bandit
Zap Inferno Tower Witch Electro Wizard Lumberjack
Electro Wizard
Zap Knight Inferno Tower Witch Bandit Lumberjack
Lumberjack
Zap Knight Inferno Tower Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Wizard
Inferno Tower Lumberjack Zap Knight Witch Bandit Electro Wizard
Inferno Tower Witch Lumberjack Knight Bandit Electro Wizard
Inferno Tower Witch Lumberjack Knight Bandit Electro Wizard
Lumberjack
Zap Bandit Electro Wizard Lumberjack
Inferno Tower Electro Wizard Zap Witch
Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Witch Lumberjack
Knight Inferno Tower Bandit Electro Wizard Lumberjack
Witch Electro Wizard Zap Knight Bandit Lumberjack
Inferno Tower Zap Witch Electro Wizard
Inferno Tower Lumberjack Zap Knight Witch Bandit Electro Wizard
Zap Witch Electro Wizard Lumberjack
Inferno Tower Knight Bandit Electro Wizard Lumberjack
Inferno Tower Zap Bandit Electro Wizard Lumberjack
Knight Inferno Tower Witch Electro Wizard Lumberjack
Zap Knight Witch Bandit Electro Wizard Lumberjack
Zap Witch Knight Bandit Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Knight Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Inferno Tower Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Lumberjack
Bandit Lumberjack Zap Knight Inferno Tower Witch Electro Wizard
Lumberjack Zap Knight Inferno Tower Bandit Electro Wizard
Inferno Tower Knight Witch Bandit Lumberjack
Zap Witch Electro Wizard
Knight Inferno Tower Witch Bandit Electro Wizard Lumberjack
Inferno Tower Knight Lumberjack
Zap Electro Wizard Knight Inferno Tower Witch Bandit
Inferno Tower Witch
Knight Inferno Tower Witch Lumberjack
Zap Electro Wizard
Knight Inferno Tower Witch Bandit Lumberjack
Witch
Inferno Tower Witch Electro Wizard Zap Knight Lumberjack
Zap Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit Electro Wizard
Bandit
Knight
Zap
Zap Witch
Witch
Zap
Zap Bandit
Electro Wizard Lumberjack
Zap Knight Bandit Electro Wizard
Zap
Knight Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Bandit Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Witch Bandit
Zap Witch Electro Wizard
Knight Electro Wizard Lumberjack
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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