My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Musketeer Hog Rider
Zap
Bandit
Barbarian Barrel
Musketeer Wizard Bandit Electro Wizard
The Log
Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Musketeer Hog Rider Wizard Bandit Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Bandit Electro Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Musketeer Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Musketeer The Log Bandit
Musketeer
Hog Rider Zap P.E.K.K.A The Log Bandit
Hog Rider
Zap Musketeer The Log Wizard Bandit Electro Wizard
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Musketeer Wizard The Log
The Log
Hog Rider Zap Musketeer P.E.K.K.A Bandit
Bandit
Zap Musketeer Hog Rider Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 3 15

Zap
Electro Wizard Musketeer P.E.K.K.A The Log Bandit
Musketeer
The Log Zap P.E.K.K.A Bandit Electro Wizard
Hog Rider
Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Musketeer Wizard Electro Wizard
The Log
Musketeer P.E.K.K.A Zap Wizard Bandit Electro Wizard
Bandit
Zap Musketeer Wizard The Log Electro Wizard
Electro Wizard
Zap Musketeer Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log Electro Wizard
P.E.K.K.A Zap Musketeer The Log Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A The Log
The Log Zap Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Zap Wizard
Zap Musketeer P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Musketeer
Musketeer Bandit Electro Wizard
Electro Wizard Zap Musketeer Wizard The Log Bandit
Musketeer Zap Wizard Electro Wizard
P.E.K.K.A Zap Musketeer Wizard The Log Bandit Electro Wizard
Wizard Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Wizard Musketeer P.E.K.K.A Electro Wizard
Zap Musketeer Wizard The Log Bandit Electro Wizard
Zap Wizard The Log Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Wizard Musketeer P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer Wizard The Log
P.E.K.K.A Bandit Zap Musketeer The Log Electro Wizard
P.E.K.K.A Zap Musketeer The Log Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit
Wizard Zap Musketeer Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard Musketeer
Electro Wizard Zap Musketeer P.E.K.K.A The Log
Zap Musketeer Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Musketeer Electro Wizard
Zap Musketeer Wizard The Log Bandit Electro Wizard
Zap Musketeer Wizard
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit
Zap Musketeer Wizard The Log Bandit Electro Wizard
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard Bandit Electro Wizard
Zap Musketeer Wizard The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Zap Musketeer Wizard The Log Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Musketeer Bandit
Zap Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Electro Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard

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